qum

Uzbekistan
On FACEIT since 2025 223 matches tracked 76 matches in 30 days
ELO ▲ 27
2,064
30-day peak: 2,305
Rank SEA ▼ 743 places
#5,442
Uzbekistan #10 in Uzbekistan
30 days · prev. #4,699 · best #2,205
Last updated:

How does qum play?

Rating 1.08 (from 174 matches) K/R 0.78 ADR 87.4 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 41x 4K, 6 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.78, ADR at 87.4, Headshots at 51%
▼ Got worse
Rating −0.06, Win rate −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
72 matches · 53% win rate
On Dust 2 −80 ELO
75 matches · 48% win rate
Between 12:00 and 18:00 −75 ELO, win rate 44%

qum loses the most ELO on Mirage: −101 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 38%
0.78 better than 69%
88.0 better than 81%
1.06 better than 59%
53% of 354 duels better than 62%
41% of 27 situations better than 60%
Mirage72
53% better than 56%
0.75 better than 56%
85.0 better than 70%
1.01 better than 43%
51% of 312 duels right on the average
50% of 20 situations better than 82%
Ancient30
47% better than 33%
0.74 right on the average
83.7 better than 64%
1.01 better than 43%
45% of 139 duels better than 19%
18% of 11 situations better than 8%
Inferno18
65% better than 83%
0.84 better than 84%
95.0 better than 94%
1.26-
56% of 86 duels better than 68%
22% of 9 situations better than 18%
Anubis15
53% right on the average
0.85 better than 92%
91.1 better than 91%
1.18-
52% of 84 duels right on the average
33% of 9 situations better than 40%
Nuke7
57% -
0.92 -
95.3 -
1.31-
68% of 37 duels -
0% of 1 situations -
Cache4
25% -
0.80 -
84.3 -
1.10-
54% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qum plays

Across 223 matches qum averages K/R 0.78 and ADR 87.4; the rating across the 174 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 77 of 174 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 174 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. qum loses the most ELO on Mirage (−101 ELO, win rate 53%). Things go best in match 4 of the day (±0 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: ELO +174. Got weaker: Rating −0.06, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 87.4, Headshots at 51%. Last 30 days: 76 matches, win rate 50%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.