quarky

Germany
327 matches tracked 142 matches in 30 days
ELO ▼ 53
2,871
30-day peak: 3,084
Rank EU ▼ 3,124 places
#12,892
DE #293 in DE
30 days · prev. #9,768 · best #7,725
Last updated:

How does quarky play?

Rating 1.05 (from 299 matches) K/R 0.72 ADR 78.4 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 299 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 327 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 35%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 4 aces in 244 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 96%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.72, Rating at 1.04, Headshots at 54%, Win rate at 53%
▼ Got worse
ADR −4.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −214 ELO
88 matches · 49% win rate
On Anubis −91 ELO
71 matches · 45% win rate
On Saturdays −224 ELO, win rate 40%

quarky loses the most ELO on Ancient: −214 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.32 · Inferno
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
49% better than 34%
0.71 better than 27%
79.7 better than 36%
1.03 better than 42%
55% of 319 duels better than 66%
40% of 43 situations better than 55%
Anubis71
45% better than 23%
0.71 better than 29%
74.9 better than 16%
1.02 better than 38%
49% of 251 duels better than 32%
51% of 49 situations better than 81%
Nuke61
59% better than 59%
0.74 better than 36%
78.3 better than 28%
1.08 right on the average
56% of 209 duels better than 67%
36% of 42 situations better than 40%
Inferno52
63% better than 69%
0.74 better than 31%
80.7 better than 31%
1.11 better than 47%
51% of 215 duels better than 29%
38% of 34 situations better than 47%
Cache48
52% better than 31%
0.73 better than 27%
79.9 better than 28%
1.01 better than 23%
53% of 215 duels better than 41%
32% of 34 situations better than 31%
Dust 27
43% -
0.71 -
74.0 -
0.94-
59% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quarky plays

Across 327 matches quarky averages K/R 0.72 and ADR 78.4; the rating across the 299 rated matches is 1.05. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Inferno with a 63% win rate in 52 matches. In 121 of 299 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 244 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: June 2026 at 1.22. quarky loses the most ELO on Ancient (−214 ELO, win rate 49%). Things go best on Cache (+36 ELO, win rate 52%). Improved over the last three months: ELO +172. Got weaker: ADR −4.6. Unchanged in recent months: K/R at 0.72, Rating at 1.04, Headshots at 54%, Win rate at 53%. Last 30 days: 142 matches, win rate 49%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.