quAnto

Russia
On FACEIT since 2021 142 matches tracked
Last updated:

How does quAnto play?

Rating 1.08 K/R 0.78 ADR 86.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.7
Knife kills 15 in 142 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 53%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 23x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +137
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 86.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −15 ELO
21 matches · 24% win rate
On Dust 2 −13 ELO
37 matches · 32% win rate

quAnto loses the most ELO in match 1 of the day: −15 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 74%
0.85 better than 89%
91.1 better than 90%
1.19 better than 89%
59% of 220 duels better than 87%
29% of 24 situations better than 22%
Dust 237
32% better than 3%
0.78 better than 69%
83.8 better than 66%
1.08 better than 64%
45% of 184 duels better than 18%
43% of 28 situations better than 63%
Anubis26
58% better than 67%
0.71 better than 35%
82.7 better than 61%
0.95 better than 21%
46% of 125 duels better than 20%
40% of 15 situations better than 55%
Ancient15
40% better than 14%
0.75 better than 54%
86.1 better than 76%
1.00 better than 40%
46% of 83 duels better than 21%
29% of 14 situations better than 28%
Inferno6
33% -
0.89 -
93.5 -
1.20-
63% of 30 duels -
50% of 4 situations -
Nuke5
60% -
0.56 -
68.2 -
0.77-
13% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quAnto plays

Across 142 matches quAnto averages K/R 0.78, ADR 86.3 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 86.3, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 66 of 142 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 100 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. quAnto loses the most ELO in match 1 of the day (−15 ELO, win rate 24%). Things go best on Mirage (+86 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +137. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 86.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.