qta

Lithuania
On FACEIT since 2019 216 matches tracked 50 matches in 30 days
ELO ▲ 227
3,038
30-day peak: 3,063
Rank EU ▼ 35 places
#6,756
Lithuania #63 in Lithuania
30 days · prev. #6,721 · best #5,715
Last updated:

How does qta play?

Rating 1.03 (from 167 matches) K/R 0.72 ADR 79.1 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 29x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ELO +60
= Stayed the same
ADR at 80.2, Headshots at 53%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
35 matches · 51% win rate
On Dust 2 −60 ELO
55 matches · 58% win rate
Between 0:00 and 6:00 −25 ELO, win rate 48%
On Saturdays +29 ELO, win rate 50%

qta loses the most ELO in match 3 of the day: −82 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.17 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
67% better than 91%
0.71 better than 26%
77.4 better than 26%
1.04 better than 40%
46% of 236 duels better than 15%
42% of 24 situations better than 60%
Dust 255
59% better than 66%
0.72 better than 31%
78.9 better than 33%
1.04 better than 37%
48% of 168 duels better than 25%
33% of 15 situations better than 34%
Anubis34
59% better than 62%
0.69 better than 20%
77.3 better than 27%
0.97 better than 20%
50% of 154 duels better than 35%
70% of 10 situations better than 97%
Cache33
48% better than 17%
0.77 better than 40%
83.9 better than 42%
1.08 better than 36%
53% of 128 duels better than 39%
9% of 11 situations better than 3%
Overpass10
40% -
0.74 -
82.9 -
0.89-
45% of 11 duels -
-
Inferno8
50% -
0.73 -
83.0 -
1.05-
50% of 40 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qta plays

Across 215 matches qta averages K/R 0.72 and ADR 79.1; the rating across the 167 rated matches is 1.03. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 67% win rate in 75 matches. In 69 of 167 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. qta loses the most ELO in match 3 of the day (−82 ELO, win rate 51%). Things go best in match 2 of the day (+90 ELO, win rate 66%). Match no. 4 of the day goes best: 75% win rate, +21 ELO. Improved over the last three months: K/R +0.04, ELO +60. Got weaker: Win rate −13 pp. Unchanged in recent months: ADR at 80.2, Headshots at 53%. Last 30 days: 50 matches, win rate 66%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.