qqsent

Japan
On FACEIT since 2025 188 matches tracked 51 matches in 30 days
Last updated:

How does qqsent play?

Rating 1.14 K/R 0.82 ADR 85.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.4
Zeus kills1 in 188 matches
Knife kills 12 in 188 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 50x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.0, Win rate +7 pp, ELO +109
= Stayed the same
K/R at 0.83, Rating at 1.16, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
35 matches · 60% win rate
On Dust 2 −8 ELO
36 matches · 28% win rate
On Fridays +53 ELO, win rate 40%

qqsent loses the most ELO on Ancient: −9 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.43 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
28% better than 1%
0.74 better than 46%
80.8 better than 47%
1.01 better than 37%
51% of 162 duels right on the average
47% of 30 situations better than 75%
Mirage36
61% better than 82%
0.85 better than 88%
87.3 better than 77%
1.21 better than 91%
50% of 159 duels better than 41%
43% of 23 situations better than 62%
Ancient35
60% better than 75%
0.72 better than 34%
77.8 better than 27%
1.03 better than 45%
47% of 180 duels better than 24%
65% of 17 situations better than 96%
Anubis33
67% better than 90%
0.93 better than 98%
97.2 better than 98%
1.29 better than 97%
60% of 158 duels better than 90%
45% of 20 situations better than 69%
Nuke24
71% better than 91%
0.88 better than 91%
87.9 better than 75%
1.26 better than 93%
53% of 103 duels better than 53%
48% of 21 situations better than 70%
Cache13
23% -
0.79 -
83.8 -
1.07-
53% of 70 duels -
60% of 10 situations -
Inferno8
38% -
0.72 -
76.0 -
1.02-
47% of 36 duels -
0% of 1 situations -
Vertigo3
33% -
0.96 -
98.8 -
1.26-
56% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qqsent plays

Across 188 matches qqsent averages K/R 0.82, ADR 85.6 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 99 of 188 matches the rating was 1.10 or higher (53%), in 52 it was below 0.90. In 146 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. qqsent loses the most ELO on Ancient (−9 ELO, win rate 60%). Things go best on Anubis (+39 ELO, win rate 67%). Match no. 2 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: ADR +4.0, Win rate +7 pp, ELO +109. Unchanged in recent months: K/R at 0.83, Rating at 1.16, Headshots at 49%. Last 30 days: 51 matches, win rate 61%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.