qqc

Azerbaijan
On FACEIT since 2020 460 matches tracked 225 matches in 30 days
ELO ▲ 409
2,690
30-day peak: 2,864
Rank EU
#25,980
Azerbaijan #47 in Azerbaijan
Last updated:

How does qqc play?

Rating 1.08 K/R 0.78 ADR 79.9 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 460 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.2
Zeus kills1 in 460 matches
Knife kills 9 in 460 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 83x 4K, 13 aces in 460 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +152, Clutch 1v1 +7 pp
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 79.9, First kills at 11%
▼ Got worse
Headshots −9 pp, Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
116 matches · 41% win rate
On Ancient −89 ELO
66 matches · 55% win rate
Between 6:00 and 12:00 +51 ELO, win rate 46%
On Fridays −39 ELO, win rate 45%

qqc loses the most ELO on Dust 2: −122 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% better than 69%
0.81 better than 77%
83.0 better than 59%
1.12 better than 74%
58% of 732 duels better than 85%
34% of 88 situations better than 39%
Dust 2116
41% better than 13%
0.77 better than 59%
78.5 better than 32%
1.06 better than 52%
54% of 489 duels better than 62%
35% of 52 situations better than 42%
Anubis83
54% better than 53%
0.73 better than 41%
75.9 better than 21%
1.02 better than 40%
53% of 390 duels better than 55%
37% of 49 situations better than 45%
Ancient66
55% better than 55%
0.80 better than 70%
81.0 better than 41%
1.12 better than 72%
50% of 290 duels better than 38%
37% of 41 situations better than 45%
Nuke35
51% better than 38%
0.74 better than 43%
75.4 better than 25%
1.01 better than 35%
56% of 112 duels better than 71%
30% of 27 situations better than 21%
Cache11
64% -
0.87 -
88.8 -
1.21-
57% of 56 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qqc plays

Across 460 matches qqc averages K/R 0.78, ADR 79.9 and a rating of 1.08. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 215 of 460 matches the rating was 1.10 or higher (47%), in 159 it was below 0.90. In 460 matches with detailed stats: 83 4Ks and 13 aces. Best month by rating: October 2026 at 1.11. qqc loses the most ELO on Dust 2 (−122 ELO, win rate 41%). Things go best on Mirage (+192 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: ELO +152, Clutch 1v1 +7 pp. Got weaker: Headshots −9 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 79.9, First kills at 11%. Last 30 days: 225 matches, win rate 53%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.