qpyHqpblPuK

Russia
On FACEIT since 2022 385 matches tracked 115 matches in 30 days
ELO ▲ 9
3,016
30-day peak: 3,030
Rank EU ▼ 174 places
#8,173
Russia #2,328 in Russia
30 days · prev. #7,999 · best #7,999
Last updated:

How does qpyHqpblPuK play?

Rating 1.02 (from 355 matches) K/R 0.73 ADR 80.5 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 3.4
Knife kills 11 in 385 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 29%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 48x 4K, 4 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 31%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +12 pp, Win rate +13 pp, ELO +569
= Stayed the same
K/R at 0.72
▼ Got worse
Rating −0.10, ADR −4.8

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
133 matches · 60% win rate
On Ancient −72 ELO
59 matches · 54% win rate
Between 12:00 and 18:00 −6 ELO, win rate 43%
On Mondays −61 ELO, win rate 44%

qpyHqpblPuK loses the most ELO on Dust 2: −137 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
60% better than 69%
0.75 better than 46%
82.9 better than 54%
1.07 better than 48%
56% of 603 duels better than 68%
36% of 76 situations better than 41%
Ancient59
54% better than 47%
0.73 better than 36%
81.6 better than 46%
0.97 better than 20%
47% of 237 duels better than 20%
43% of 28 situations better than 62%
Anubis57
49% better than 28%
0.71 better than 29%
77.2 better than 27%
0.98 better than 23%
53% of 257 duels right on the average
33% of 36 situations better than 37%
Mirage50
44% better than 11%
0.75 better than 44%
80.6 better than 41%
1.06 better than 48%
53% of 172 duels right on the average
29% of 31 situations better than 20%
Nuke45
51% better than 29%
0.76 better than 45%
82.0 better than 47%
1.05 better than 38%
54% of 177 duels right on the average
33% of 27 situations better than 34%
Cache20
45% better than 9%
0.68 better than 10%
74.6 better than 11%
0.94 better than 6%
47% of 86 duels better than 12%
50% of 8 situations better than 74%
Inferno18
33% better than 1%
0.67 better than 9%
74.2 better than 7%
0.95 better than 8%
45% of 51 duels better than 7%
50% of 10 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How qpyHqpblPuK plays

Across 385 matches qpyHqpblPuK averages K/R 0.73 and ADR 80.5; the rating across the 355 rated matches is 1.02. Averages 16.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 133 matches. In 141 of 355 matches the rating was 1.10 or higher (40%), in 130 it was below 0.90. In 313 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. qpyHqpblPuK loses the most ELO on Dust 2 (−137 ELO, win rate 60%). Things go best on Mirage (+93 ELO, win rate 44%). Match no. 2 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: Headshots +12 pp, Win rate +13 pp, ELO +569. Got weaker: Rating −0.10, ADR −4.8. Unchanged in recent months: K/R at 0.72. Last 30 days: 115 matches, win rate 52%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.