qowire

USA
On FACEIT since 2022 132 matches tracked 110 matches in 30 days
Last updated:

How does qowire play?

Rating 1.21 (from 111 matches) K/R 0.81 ADR 83.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.22+0.18 · Ø 1.04 better than 89%
Pistol kills per match 4.0
Knife kills 7 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 88%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 35x 4K, 4 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 75%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.47, ADR +12.5, Win rate +8 pp, ELO +664
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +23 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 +30 ELO, win rate 49%
On Sundays +25 ELO, win rate 52%

qowire loses the most ELO in match 2 of the day: +23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 40 · Anubis
  4. Highest rating in a match: 2.44 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
50% better than 39%
0.83 better than 82%
86.5 better than 72%
1.24 better than 93%
60% of 145 duels better than 88%
28% of 29 situations better than 24%
Anubis33
55% better than 58%
0.81 better than 78%
81.9 better than 54%
1.18 better than 85%
63% of 153 duels better than 94%
28% of 25 situations better than 21%
Cache16
69% -
0.88 -
94.2 -
1.27-
65% of 78 duels -
17% of 6 situations -
Mirage13
62% -
0.74 -
76.9 -
1.17-
50% of 36 duels -
33% of 6 situations -
Dust 212
58% -
0.82 -
87.8 -
1.20-
56% of 45 duels -
25% of 8 situations -
Inferno12
58% -
0.74 -
77.1 -
1.10-
55% of 47 duels -
56% of 16 situations -
Nuke10
60% -
0.84 -
85.4 -
1.31-
73% of 33 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qowire plays

Across 132 matches qowire averages K/R 0.81 and ADR 83.9; the rating across the 111 rated matches is 1.21. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 66 of 111 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 111 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. qowire loses the most ELO in match 2 of the day (+23 ELO, win rate 50%). Things go best on Anubis (+60 ELO, win rate 55%). Improved over the last three months: K/R +0.15, Rating +0.47, ADR +12.5, Win rate +8 pp, ELO +664. Got weaker: Headshots −13 pp. Last 30 days: 110 matches, win rate 58%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.