qlduwhe

Russia
135 matches tracked
Last updated:

How does qlduwhe play?

Rating 0.90 K/R 0.66 ADR 72.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 1 ace in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +221
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
33 matches · 45% win rate
On Mirage −53 ELO
39 matches · 72% win rate
On Ancient −25 ELO
21 matches · 57% win rate

qlduwhe loses the most ELO in match 1 of the day: −139 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.98 · Vertigo
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
72% better than 98%
0.69 better than 28%
74.3 better than 20%
0.95 better than 25%
53% of 160 duels better than 62%
52% of 23 situations better than 87%
Dust 234
41% better than 19%
0.60 better than 3%
68.6 better than 4%
0.82 better than 2%
45% of 129 duels better than 20%
21% of 19 situations better than 12%
Ancient21
57% better than 67%
0.70 better than 29%
77.1 better than 30%
0.98 better than 35%
35% of 86 duels better than 1%
50% of 18 situations better than 81%
Anubis19
63% better than 83%
0.65 better than 11%
69.4 better than 5%
0.87 better than 6%
39% of 82 duels better than 4%
18% of 11 situations better than 8%
Cache9
11% -
0.65 -
72.2 -
0.87-
47% of 43 duels -
20% of 5 situations -
Nuke7
71% -
0.61 -
72.3 -
0.84-
45% of 22 duels -
25% of 4 situations -
Inferno5
40% -
0.68 -
75.8 -
0.95-
44% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qlduwhe plays

Across 135 matches qlduwhe averages K/R 0.66, ADR 72.7 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 72% win rate in 39 matches. In 44 of 135 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 114 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. qlduwhe loses the most ELO in match 1 of the day (−139 ELO, win rate 45%). Things go best in match 2 of the day (−25 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: Win rate +9 pp, ELO +221. Got weaker: K/R −0.07, Rating −0.09, ADR −4.1. Unchanged in recent months: Headshots at 49%. Last 30 days: 8 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.