qlb

Puerto Rico
On FACEIT since 2025 184 matches tracked 20 matches in 30 days
Last updated:

How does qlb play?

Rating 1.10 (from 177 matches) K/R 0.81 ADR 87.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 177 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 1%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 4.0
Knife kills 5 in 184 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 19x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.12, Rating −0.19, ADR −8.3, Headshots −7 pp, ELO −143

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +33 ELO
38 matches · 37% win rate
Between 0:00 and 6:00 +97 ELO, win rate 48%
On Thursdays +63 ELO, win rate 32%

qlb loses the most ELO from match 5 of the day: +33 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 48%
0.80 better than 77%
87.3 better than 81%
1.09 better than 71%
54% of 396 duels better than 69%
25% of 20 situations better than 17%
Dust 249
65% better than 91%
0.84 better than 88%
92.5 better than 92%
1.15 better than 83%
51% of 325 duels right on the average
36% of 14 situations better than 47%
Ancient27
56% better than 62%
0.84 better than 88%
87.7 better than 80%
1.12 better than 79%
52% of 149 duels better than 55%
18% of 11 situations better than 8%
Anubis26
54% better than 57%
0.84 better than 91%
88.8 better than 89%
1.15 better than 87%
49% of 155 duels better than 36%
30% of 10 situations better than 32%
Cache15
40% -
0.77 -
79.3 -
1.04-
37% of 90 duels -
17% of 6 situations -
Inferno9
22% -
0.78 -
81.8 -
0.96-
47% of 58 duels -
33% of 3 situations -
Nuke4
50% -
0.57 -
76.4 -
0.75-
46% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qlb plays

Across 184 matches qlb averages K/R 0.81 and ADR 87.6; the rating across the 177 rated matches is 1.10. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 66% headshots. The strongest map is Dust 2 with a 65% win rate in 49 matches. In 90 of 177 matches the rating was 1.10 or higher (51%), in 61 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. qlb loses the most ELO from match 5 of the day (+33 ELO, win rate 37%). Things go best on Mirage (+105 ELO, win rate 51%). Match no. 4 of the day goes best: 74% win rate, +42 ELO. Got weaker: K/R −0.12, Rating −0.19, ADR −8.3, Headshots −7 pp, ELO −143. Unchanged in recent months: Win rate at 55%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.