qkold1

Lithuania
On FACEIT since 2017 509 matches tracked 208 matches in 30 days
ELO ▼ 307
3,005
30-day peak: 3,317
Rank EU ▼ 6,007 places
#8,904
Lithuania #95 in Lithuania
30 days · prev. #2,897 · best #2,109
Last updated:

How does qkold1 play?

Rating 0.98 (from 504 matches) K/R 0.70 ADR 77.3 from 509 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 32%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.06).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.97−0.09 · Ø 1.06 better than 15%
Pistol kills per match 2.4 from the last 110
Knife kills 4 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 54x 4K, 4 aces in 412 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 18%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.0, Headshots at 47%
▼ Got worse
Win rate −3 pp, ELO −135

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −277 ELO
37 matches · 32% win rate
On Ancient −1 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 −181 ELO, win rate 38%

qkold1 loses the most ELO on Mirage: −277 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
32% better than 1%
0.67 better than 13%
77.5 better than 27%
0.91 better than 8%
51% of 191 duels better than 41%
33% of 12 situations better than 33%
Ancient33
42% better than 13%
0.69 better than 19%
76.4 better than 20%
0.95 better than 15%
47% of 174 duels better than 20%
44% of 18 situations better than 66%
Anubis18
72% better than 93%
0.83 better than 82%
85.0 better than 68%
1.20 better than 86%
63% of 91 duels better than 93%
50% of 6 situations better than 78%
Dust 214
29% -
0.63 -
70.8 -
0.87-
38% of 53 duels -
11% of 9 situations -
Nuke8
75% -
0.74 -
77.1 -
1.06-
45% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qkold1 plays

Across 509 matches qkold1 averages K/R 0.70 and ADR 77.3; the rating across the 504 rated matches is 0.98. Most room to improve: Rating at 0.98, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 41 of 110 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 412 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. qkold1 loses the most ELO on Mirage (−277 ELO, win rate 32%). Got weaker: Win rate −3 pp, ELO −135. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.0, Headshots at 47%. Last 30 days: 208 matches, win rate 49%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.