qevro

Lithuania
201 matches tracked 23 matches in 30 days
Last updated:

How does qevro play?

Rating 0.93 K/R 0.68 ADR 72.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 4

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 41%−2 pp · Ø 43% better than 41%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 0.92−0.05 · Ø 0.97 better than 40%
Pistol kills per match 2.2
Knife kills 8 in 201 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 46%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 63%
MVPs per match 1.9−0.2 · Ø 2.1 better than 33%
4Ks and aces 14x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.7).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.6−1.1 · Ø 3.7 better than 23%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 24%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.67, ADR at 72.4
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.42
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −172 ELO
59 matches · 47% win rate
On Inferno −116 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −110 ELO, win rate 44%
On Sundays −243 ELO, win rate 41%

qevro loses the most ELO on Mirage: −172 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 42%
0.70 right on the average
75.6 better than 40%
0.95 better than 45%
47% of 186 duels better than 37%
30% of 40 situations better than 34%
Dust 257
53% better than 66%
0.69 better than 47%
73.7 better than 31%
0.97 better than 54%
51% of 185 duels better than 61%
37% of 30 situations better than 47%
Ancient23
43% better than 25%
0.70 better than 54%
73.9 better than 36%
0.95 better than 56%
48% of 48 duels better than 46%
35% of 23 situations better than 45%
Inferno20
45% better than 31%
0.65 better than 36%
69.2 better than 22%
0.88 better than 32%
50% of 46 duels better than 55%
27% of 11 situations better than 30%
Nuke15
47% better than 38%
0.69 better than 47%
77.0 better than 54%
0.91 better than 35%
47% of 59 duels better than 40%
44% of 9 situations better than 67%
Anubis13
38% -
0.53 -
59.0 -
0.79-
50% of 32 duels -
20% of 5 situations -
Cache12
67% -
0.68 -
72.6 -
0.92-
49% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qevro plays

Across 201 matches qevro averages K/R 0.68, ADR 72.9 and a rating of 0.93. Most room to improve: Rounds with first kill at 7%, better than only 15% of level 4 players. Averages 15.0 kills per match with 41% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 62 of 201 matches the rating was 1.10 or higher (31%), in 99 it was below 0.90. In 150 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. qevro loses the most ELO on Mirage (−172 ELO, win rate 47%). Things go best on Dust 2 (+106 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, −101 ELO. Improved over the last three months: ELO +91. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.4. Last 30 days: 23 matches, win rate 30%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.