qen666

Lithuania
On FACEIT since 2023 190 matches tracked 44 matches in 30 days
ELO ▲ 128
2,108
30-day peak: 2,152
Rank EU
#188,888
Lithuania #1,438 in Lithuania
Last updated:

How does qen666 play?

Rating 1.04 K/R 0.74 ADR 82.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.1
Knife kills 2 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 10 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +6.1, Win rate +5 pp, ELO +373
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
33 matches · 42% win rate
On Anubis −81 ELO
36 matches · 61% win rate
On Tuesdays −24 ELO, win rate 41%

qen666 loses the most ELO on Ancient: −88 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.20 · Anubis
  3. Most kills in a match: 38 · Dust 2
  4. Recorded match no. 100 · Anubis
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 30%
0.69 better than 27%
76.9 better than 31%
0.96 better than 27%
48% of 306 duels better than 32%
43% of 53 situations better than 64%
Anubis36
61% better than 79%
0.79 better than 74%
86.6 better than 78%
1.10 better than 73%
54% of 151 duels better than 66%
21% of 19 situations better than 13%
Ancient33
42% better than 19%
0.69 better than 24%
78.7 better than 39%
0.92 better than 14%
45% of 164 duels better than 17%
28% of 25 situations better than 25%
Dust 228
61% better than 82%
0.84 better than 87%
91.7 better than 89%
1.20 better than 89%
58% of 149 duels better than 83%
53% of 19 situations better than 86%
Cache13
38% -
0.75 -
80.2 -
1.08-
51% of 65 duels -
40% of 10 situations -
Inferno10
70% -
0.83 -
88.8 -
1.19-
52% of 62 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qen666 plays

Across 190 matches qen666 averages K/R 0.74, ADR 82.1 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 72 of 190 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 160 matches with detailed stats: 31 4Ks and 10 aces. Best month by rating: September 2026 at 1.19. qen666 loses the most ELO on Ancient (−88 ELO, win rate 42%). Things go best on Dust 2 (+70 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +20 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +6.1, Win rate +5 pp, ELO +373. Got weaker: Headshots −7 pp. Last 30 days: 44 matches, win rate 55%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.