qekkoff-

Italy
On FACEIT since 2016 244 matches tracked 66 matches in 30 days
Last updated:

How does qekkoff- play?

Rating 1.05 K/R 0.76 ADR 78.9 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.6
Knife kills 4 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +224
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.3, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
69 matches · 36% win rate
Between 12:00 and 18:00 +33 ELO, win rate 44%
On Mondays −30 ELO, win rate 41%

qekkoff- loses the most ELO in match 1 of the day: −32 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 42 · Cache
  5. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 34%
0.81 better than 81%
82.7 better than 61%
1.10 better than 75%
58% of 330 duels better than 87%
33% of 36 situations better than 38%
Dust 261
49% better than 42%
0.76 better than 61%
79.4 better than 44%
1.04 better than 53%
60% of 300 duels better than 89%
30% of 27 situations better than 30%
Anubis48
52% right on the average
0.71 better than 36%
74.0 better than 17%
1.00 better than 38%
51% of 198 duels right on the average
28% of 29 situations better than 25%
Cache19
63% -
0.83 -
85.0 -
1.18-
70% of 76 duels -
36% of 11 situations -
Ancient18
33% better than 6%
0.81 better than 79%
81.7 better than 52%
1.09 better than 70%
59% of 69 duels better than 89%
40% of 10 situations better than 56%
Inferno17
53% better than 45%
0.64 better than 10%
68.2 better than 3%
0.94 better than 20%
54% of 63 duels better than 55%
57% of 14 situations better than 87%
Nuke14
50% -
0.74 -
76.5 -
0.99-
57% of 68 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qekkoff- plays

Across 244 matches qekkoff- averages K/R 0.76, ADR 78.9 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 100 of 244 matches the rating was 1.10 or higher (41%), in 86 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. qekkoff- loses the most ELO in match 1 of the day (−32 ELO, win rate 36%). Things go best from match 5 of the day (+45 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +45 ELO. Improved over the last three months: Headshots +3 pp, ELO +224. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.3, Win rate at 50%. Last 30 days: 66 matches, win rate 42%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.