qbtw_
How does qbtw_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.25. Last 3 months: 1.02 (at the start 1.10). Just below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 93.1. Last 3 months: 81.8 (at the start 84.7). Just above the average (80.8).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 43% (at the start 49%). Well below the average (50%).
Best month: October 2026 with 2,164. Last 3 months: 2,114 (at the start 1,958).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
qbtw_ loses the most ELO on Mirage: −50 ELO, 54% win rate
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.31 · Mirage
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How qbtw_ plays
Across 97 matches qbtw_ averages K/R 0.76 and ADR 83.5; the rating across the 78 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 34 of 78 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. qbtw_ loses the most ELO on Mirage (−50 ELO, win rate 54%). Things go best in match 1 of the day (−22 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −22 ELO. Improved over the last three months: ELO +156. Got weaker: Rating −0.08, Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.8, Headshots at 51%. Last 30 days: 36 matches, win rate 47%, net ELO +158.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.