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qartyxx

Turkey
On FACEIT since 2024 216 matches tracked 29 matches in 30 days
ELO ▲ 175
3,192
30-day peak: 3,192
Rank EU ▲ 1,737 places
#4,618
Turkey #111 in Turkey
30 days · prev. #6,355 · best #4,618
Last updated:

How does qartyxx play?

Rating 1.02 (from 199 matches) K/R 0.73 ADR 76.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.8
Zeus kills4 in 216 matches
Knife kills 3 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.7%).

2K rounds 12.1%−1.6 pp · Ø 13.7% better than 13%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 21%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
46 matches · 50% win rate
In match 1 of the day −5 ELO
77 matches · 43% win rate
On Thursdays −30 ELO, win rate 46%

qartyxx loses the most ELO on Anubis: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 46 · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
59% better than 66%
0.79 better than 66%
82.2 better than 51%
1.12 better than 65%
56% of 225 duels better than 68%
44% of 43 situations better than 64%
Mirage55
56% better than 57%
0.72 better than 32%
73.5 better than 12%
0.99 better than 26%
50% of 169 duels better than 35%
30% of 40 situations better than 24%
Anubis46
50% better than 33%
0.73 better than 39%
75.6 better than 20%
1.01 better than 34%
53% of 152 duels right on the average
38% of 16 situations right on the average
Nuke22
27% better than 1%
0.67 better than 14%
72.4 better than 10%
0.91 better than 8%
40% of 63 duels better than 3%
27% of 11 situations better than 22%
Inferno11
91% -
0.78 -
79.2 -
1.09-
60% of 42 duels -
43% of 7 situations -
Ancient10
30% -
0.75 -
76.9 -
1.01-
31% of 29 duels -
0% of 3 situations -
Cache7
57% -
0.61 -
64.9 -
0.88-
32% of 22 duels -
33% of 3 situations -
Aim_fair4
100% -
0.55 -
57.9 -
0.91-
55% of 127 duels -
55% of 127 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qartyxx plays

Across 216 matches qartyxx averages K/R 0.73 and ADR 76.1; the rating across the 199 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 76.1, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 91% win rate in 11 matches. In 83 of 199 matches the rating was 1.10 or higher (42%), in 71 it was below 0.90. In 138 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. qartyxx loses the most ELO on Anubis (−62 ELO, win rate 50%). Things go best in match 4 of the day (+90 ELO, win rate 60%). Match no. 2 of the day goes best: 67% win rate, −16 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +180. Got weaker: K/R −0.06, Rating −0.07, ADR −4.4. Last 30 days: 29 matches, win rate 59%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.