qSloak

Germany
On FACEIT since 2023 290 matches tracked 141 matches in 30 days
ELO ▲ 309
2,368
30-day peak: 2,368
Rank EU
#86,683
Germany #2,281 in Germany
Last updated:
Next update possible in 3m 17s

How does qSloak play?

Rating 1.00 (from 270 matches) K/R 0.72 ADR 81.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.5
Knife kills 4 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 37%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 31x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ADR +5.3, Win rate +4 pp, ELO +200
= Stayed the same
K/R at 0.72
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
39 matches · 56% win rate
From match 5 of the day −25 ELO
52 matches · 44% win rate
On Sundays +1 ELO, win rate 33%

qSloak loses the most ELO on Dust 2: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke
  4. Reached level 10 · Ancient
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
46% better than 27%
0.70 better than 27%
79.0 better than 37%
0.97 better than 25%
51% of 393 duels better than 46%
38% of 40 situations right on the average
Ancient67
54% better than 57%
0.71 better than 30%
83.0 better than 55%
1.00 better than 36%
53% of 242 duels better than 57%
36% of 39 situations better than 45%
Anubis50
54% better than 56%
0.75 right on the average
86.5 better than 74%
1.05 right on the average
51% of 191 duels better than 43%
43% of 28 situations better than 64%
Dust 239
56% better than 66%
0.74 better than 46%
80.5 better than 46%
1.01 better than 37%
47% of 159 duels better than 26%
31% of 26 situations better than 29%
Nuke26
62% better than 75%
0.75 better than 47%
84.1 better than 60%
1.02 better than 39%
46% of 109 duels better than 19%
43% of 14 situations better than 63%
Inferno7
43% -
0.64 -
74.4 -
0.88-
56% of 36 duels -
40% of 5 situations -
Cache3
33% -
0.63 -
70.1 -
0.87-
20% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qSloak plays

Across 290 matches qSloak averages K/R 0.72 and ADR 81.6; the rating across the 270 rated matches is 1.00. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 98 of 270 matches the rating was 1.10 or higher (36%), in 98 it was below 0.90. In 249 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. qSloak loses the most ELO on Dust 2 (−25 ELO, win rate 56%). Things go best on Ancient (+83 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Rating +0.05, ADR +5.3, Win rate +4 pp, ELO +200. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 141 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.