qRil-
How does qRil- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 2,454 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average38% of 1v2s won and so well above the average (22%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 0.98 (at the start 0.95). Clearly below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 80.8. Last 3 months: 76.4 (at the start 75.6). Slightly below the average (80.9).
Share of headshot kills
Best month: May 2026 with 67%. Last 3 months: 52% (at the start 60%). Slightly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Best month: October 2026 with 2,259. Last 3 months: 2,298 (at the start 2,023).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
qRil- loses the most ELO in match 2 of the day: −49 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Highest rating in a match: 1.99 · Ancient
- Most kills in a match: 29 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How qRil- plays
Across 107 matches qRil- averages K/R 0.69 and ADR 75.7; the rating across the 86 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 25 of 86 matches the rating was 1.10 or higher (29%), in 38 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. qRil- loses the most ELO in match 2 of the day (−49 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 62%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: ELO +275. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 76.4, Win rate at 55%. Last 30 days: 29 matches, win rate 48%, net ELO −71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.