qMarian_
Compared with 1,310 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average48% headshots and so clearly above the average (45%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average0.36 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.69 (at the start 0.81). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 0.91 (at the start 1.10). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 89.8. Last 3 months: 76.6 (at the start 89.8). Just below the average (78.1).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 47% (at the start 51%). Slightly above the average (45%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 58% (at the start 55%). Well above the average (47%).
Best month: November 2026 with 1,270. Last 3 months: 1,189 (at the start 1,156).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: October 2026 with 43%. Last 3 months: 33% (at the start 25%). Clearly below the average (38%).
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Cache
- Most kills in a match: 33 · Nuke
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How qMarian_ plays
Across 72 matches qMarian_ averages K/R 0.72, ADR 80.1 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 5 players. Most room to improve: Opening duels won at 44%, better than only 12% of level 5 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 24 of 72 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 72 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+52 ELO, win rate 70%). Improved over the last three months: Win rate +3 pp, Clutch 1v1 +8 pp. Got weaker: K/R −0.12, Rating −0.19, ADR −13.2, Headshots −4 pp. Unchanged in recent months: ELO at 1,189, First kills at 10%. Last 30 days: 52 matches, win rate 58%, net ELO +138.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.