qLuca1

Romania
On FACEIT since 2016 68 matches tracked 23 matches in 30 days
ELO ▲ 233
2,003
30-day peak: 2,003
Rank EU
#260,136
Romania #3,273 in Romania
Last updated:

How does qLuca1 play?

Rating 1.09 K/R 0.79 ADR 86.7 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.9
Knife kills 6 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether qLuca1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.80
JulAugSepOctNov

Best month: September 2026 with 0.81.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
21 matches · 43% win rate

qLuca1 loses the most ELO on Mirage: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.71 · Anubis
  4. Most kills in a match: 46 · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 20%
0.80 better than 78%
87.2 better than 80%
1.09 better than 71%
54% of 107 duels better than 69%
30% of 10 situations better than 26%
Dust 218
61% better than 82%
0.82 better than 82%
92.3 better than 90%
1.13 better than 77%
51% of 106 duels right on the average
64% of 11 situations better than 96%
Ancient11
73% -
0.80 -
87.9 -
1.12-
69% of 49 duels -
67% of 6 situations -
Anubis7
86% -
0.73 -
80.0 -
1.00-
37% of 46 duels -
0% of 1 situations -
Cache5
20% -
0.66 -
75.7 -
0.92-
48% of 21 duels -
40% of 5 situations -
Inferno4
50% -
0.83 -
85.3 -
1.17-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qLuca1 plays

Across 68 matches qLuca1 averages K/R 0.79, ADR 86.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.7%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 34 of 68 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: November 2026 at 1.13. qLuca1 loses the most ELO on Mirage (−25 ELO, win rate 43%). Last 30 days: 23 matches, win rate 57%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.