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python143N

Russia
On FACEIT since 2015 174 matches tracked 15 matches in 30 days
ELO
2,990
Peak across recorded matches: 2,990
Rank EU ▼ 879 places
#10,010
Russia #2,943 in Russia
30 days · prev. #9,131 · best #7,472
Last updated:

How does python143N play?

Rating 1.04 (from 127 matches) K/R 0.74 ADR 81.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.7
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 18x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +94
= Stayed the same
K/R at 0.72, ADR at 79.3
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −145 ELO
30 matches · 37% win rate
From match 5 of the day −39 ELO
22 matches · 41% win rate
On Dust 2 −30 ELO
37 matches · 46% win rate

python143N loses the most ELO on Ancient: −145 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
52% better than 41%
0.69 better than 22%
77.8 better than 29%
0.95 better than 17%
44% of 136 duels better than 12%
42% of 19 situations better than 58%
Dust 237
46% better than 23%
0.74 better than 43%
82.9 better than 55%
1.07 better than 52%
52% of 123 duels right on the average
48% of 23 situations better than 76%
Ancient30
37% better than 6%
0.74 better than 41%
80.8 better than 42%
1.03 better than 41%
43% of 72 duels better than 9%
38% of 13 situations right on the average
Nuke22
68% better than 85%
0.73 better than 31%
80.4 better than 36%
0.96 better than 16%
45% of 60 duels better than 13%
50% of 8 situations better than 76%
Inferno20
45% better than 13%
0.81 better than 61%
85.3 better than 51%
1.15-
56% of 63 duels better than 55%
44% of 9 situations better than 62%
Mirage20
65% better than 90%
0.78 better than 62%
84.4 better than 63%
1.11 better than 68%
55% of 83 duels better than 68%
45% of 20 situations better than 71%
Cache3
100% -
0.81 -
87.7 -
1.24-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How python143N plays

Across 174 matches python143N averages K/R 0.74 and ADR 81.6; the rating across the 127 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 49 of 127 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. python143N loses the most ELO on Ancient (−145 ELO, win rate 37%). Things go best on Anubis (+141 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, −15 ELO. Improved over the last three months: Win rate +13 pp, ELO +94. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.3. Last 30 days: 15 matches, win rate 67%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.