pynto

Portugal
On FACEIT since 2014 106 matches tracked 43 matches in 30 days
ELO ▼ 38
2,050
30-day peak: 2,134
Rank EU
#223,280
Portugal #3,983 in Portugal
Last updated:

How does pynto play?

Rating 1.13 K/R 0.81 ADR 88.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 106 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 29x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +172, First kills +1 pp
= Stayed the same
K/R at 0.81, ADR at 88.1, Clutch 1v1 at 36%
▼ Got worse
Rating −0.07, Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −18 ELO, win rate 41%
On Tuesdays −16 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 35 · Ancient
  3. Reached level 10 · Anubis
  4. Longest win streak: 10 wins in a row · Mirage
  5. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 84%
0.89 better than 94%
97.1 better than 96%
1.24 better than 93%
53% of 126 duels better than 62%
35% of 17 situations better than 41%
Anubis22
41% better than 17%
0.78 better than 70%
86.3 better than 78%
1.09 better than 70%
47% of 101 duels better than 26%
54% of 13 situations better than 84%
Ancient18
50% right on the average
0.82 better than 83%
87.7 better than 80%
1.15 better than 86%
62% of 73 duels better than 95%
44% of 9 situations better than 66%
Inferno17
47% better than 30%
0.74 right on the average
82.1 better than 60%
1.03 better than 43%
46% of 84 duels better than 17%
29% of 7 situations better than 26%
Dust 210
50% -
0.73 -
79.7 -
1.01-
48% of 54 duels -
0% of 5 situations -
Cache7
29% -
0.92 -
95.4 -
1.20-
52% of 31 duels -
0% of 1 situations -
Nuke7
43% -
0.88 -
91.8 -
1.24-
64% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pynto plays

Across 106 matches pynto averages K/R 0.81, ADR 88.4 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 53 of 106 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 103 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.31. Improved over the last three months: Win rate +6 pp, ELO +172, First kills +1 pp. Got weaker: Rating −0.07, Headshots −4 pp. Unchanged in recent months: K/R at 0.81, ADR at 88.1, Clutch 1v1 at 36%. Last 30 days: 43 matches, win rate 44%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.