pykkerr

Denmark
On FACEIT since 2017 168 matches tracked 35 matches in 30 days
Last updated:

How does pykkerr play?

Rating 0.89 K/R 0.63 ADR 70.9 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.5
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 10x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.2, Win rate −7 pp, ELO −61

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.60 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −8 ELO
29 matches · 72% win rate
On Sundays ±0 ELO, win rate 59%

pykkerr loses the most ELO on Inferno: −8 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 27 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke36
72% better than 95%
0.63 better than 8%
68.3 better than 5%
0.90 better than 13%
44% of 145 duels better than 14%
17% of 12 situations better than 10%
Inferno29
72% better than 93%
0.57 better than 1%
66.5 better than 1%
0.85 better than 1%
50% of 119 duels better than 38%
67% of 6 situations better than 97%
Anubis27
56% better than 67%
0.68 better than 23%
76.6 better than 29%
0.90 better than 11%
51% of 118 duels right on the average
47% of 19 situations better than 73%
Dust 223
61% better than 84%
0.57 better than 1%
62.8 better than 1%
0.78 better than 1%
36% of 95 duels better than 1%
0% of 4 situations better than 1%
Ancient22
77% better than 99%
0.72 better than 39%
78.8 better than 37%
0.98 better than 33%
62% of 94 duels better than 95%
67% of 9 situations better than 96%
Cache15
60% -
0.61 -
68.6 -
0.87-
43% of 53 duels -
33% of 6 situations -
Mirage13
46% -
0.62 -
74.6 -
0.85-
46% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pykkerr plays

Across 168 matches pykkerr averages K/R 0.63, ADR 70.9 and a rating of 0.89. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 53% headshots. The strongest map is Ancient with a 77% win rate in 22 matches. In 42 of 168 matches the rating was 1.10 or higher (25%), in 86 it was below 0.90. In 123 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. pykkerr loses the most ELO on Inferno (−8 ELO, win rate 72%). Things go best on Nuke (+49 ELO, win rate 72%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −8.2, Win rate −7 pp, ELO −61. Last 30 days: 35 matches, win rate 63%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.