py_

Portugal
On FACEIT since 2020 281 matches tracked 100 matches in 30 days
Last updated:

How does py_ play?

Rating 1.10 (from 260 matches) K/R 0.79 ADR 86.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 260 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 3.2
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 50x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 84%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.78, ADR at 85.6
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −153 ELO
69 matches · 45% win rate
On Mirage −139 ELO
55 matches · 42% win rate
Between 0:00 and 6:00 +1 ELO, win rate 46%
On Mondays −75 ELO, win rate 44%

py_ loses the most ELO in match 1 of the day: −153 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
60% better than 77%
0.83 better than 83%
89.9 better than 86%
1.20 better than 87%
55% of 409 duels better than 69%
41% of 37 situations better than 57%
Mirage55
42% better than 15%
0.75 right on the average
82.4 better than 53%
1.03 better than 45%
58% of 242 duels better than 83%
32% of 25 situations better than 31%
Ancient47
47% better than 28%
0.73 better than 38%
81.8 right on the average
0.99 better than 31%
51% of 202 duels better than 43%
38% of 24 situations better than 46%
Anubis26
42% better than 14%
0.76 better than 54%
80.5 better than 42%
1.05 right on the average
48% of 101 duels better than 28%
29% of 21 situations better than 25%
Cache25
60% -
0.80 -
89.2 -
1.10-
52% of 127 duels -
31% of 13 situations -
Inferno18
61% better than 60%
0.75 better than 42%
88.0 better than 71%
1.11 better than 60%
56% of 75 duels better than 63%
10% of 10 situations better than 2%
Nuke15
60% better than 66%
0.82 better than 74%
87.5 better than 70%
1.13-
47% of 70 duels better than 27%
50% of 8 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How py_ plays

Across 281 matches py_ averages K/R 0.79 and ADR 86.0; the rating across the 260 rated matches is 1.10. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 118 of 260 matches the rating was 1.10 or higher (45%), in 80 it was below 0.90. In 213 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: July 2026 at 1.15. py_ loses the most ELO in match 1 of the day (−153 ELO, win rate 45%). Things go best on Cache (+83 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, +71 ELO. Improved over the last three months: ELO +140. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.6. Last 30 days: 100 matches, win rate 57%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.