px0z

Vietnam
On FACEIT since 2022 218 matches tracked 36 matches in 30 days
ELO ▲ 138
2,019
30-day peak: 2,019
Rank EU
#246,384
Vietnam #1,001 in Vietnam
Last updated:

How does px0z play?

Rating 0.88 (from 168 matches) K/R 0.62 ADR 70.2 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 16x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +317
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 70.5, Headshots at 51%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.63 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
42 matches · 45% win rate
On Dust 2 −64 ELO
64 matches · 47% win rate
On Mondays +3 ELO, win rate 39%

px0z loses the most ELO on Ancient: −87 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Reached level 10 · Nuke
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 34%
0.61 better than 5%
68.4 better than 4%
0.87 better than 7%
45% of 214 duels better than 19%
45% of 20 situations better than 71%
Anubis51
57% better than 66%
0.65 better than 13%
71.9 better than 10%
0.92 better than 17%
45% of 166 duels better than 16%
39% of 23 situations better than 51%
Ancient42
45% better than 33%
0.63 better than 8%
72.6 better than 13%
0.88 better than 11%
43% of 156 duels better than 12%
50% of 14 situations better than 81%
Nuke30
67% better than 86%
0.59 better than 2%
66.6 better than 3%
0.85 better than 3%
57% of 104 duels better than 75%
46% of 13 situations better than 73%
Mirage15
60% better than 80%
0.62 better than 6%
72.3 better than 12%
0.90-
58% of 36 duels better than 85%
14% of 7 situations better than 5%
Inferno11
36% -
0.61 -
71.3 -
0.86-
39% of 41 duels -
50% of 4 situations -
Cache3
67% -
0.56 -
66.3 -
0.84-
27% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How px0z plays

Across 218 matches px0z averages K/R 0.62 and ADR 70.2; the rating across the 168 rated matches is 0.88. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 37 of 168 matches the rating was 1.10 or higher (22%), in 93 it was below 0.90. In 168 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: November 2026 at 0.92. px0z loses the most ELO on Ancient (−87 ELO, win rate 45%). Things go best on Nuke (+114 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +3 ELO. Improved over the last three months: ELO +317. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 70.5, Headshots at 51%, Win rate at 52%. Last 30 days: 36 matches, win rate 56%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.