pwl---

Croatia
On FACEIT since 2016 476 matches tracked 128 matches in 30 days
ELO ▲ 51
3,005
30-day peak: 3,036
Rank EU ▲ 166 places
#9,409
Croatia #24 in Croatia
30 days · prev. #9,575 · best #8,305
Last updated:

How does pwl--- play?

Rating 1.03 K/R 0.73 ADR 80.2 from 476 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 476 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (398 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 11 in 476 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 66x 4K, 4 aces in 398 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +390
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 79.9, Headshots at 51%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 476 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
79 matches · 54% win rate
In match 3 of the day −74 ELO
69 matches · 36% win rate
Between 6:00 and 12:00 −226 ELO, win rate 46%
On Thursdays −32 ELO, win rate 41%

pwl--- loses the most ELO on Anubis: −84 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 476 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
46% better than 17%
0.73 better than 36%
81.6 better than 48%
1.02 better than 36%
52% of 574 duels better than 47%
33% of 87 situations better than 32%
Dust 299
53% better than 43%
0.73 better than 37%
80.5 better than 43%
1.05 better than 42%
55% of 387 duels better than 63%
36% of 59 situations better than 41%
Ancient87
52% better than 38%
0.75 better than 47%
81.0 better than 43%
1.05 better than 48%
57% of 370 duels better than 76%
34% of 67 situations better than 41%
Anubis79
54% better than 47%
0.73 better than 39%
81.2 better than 47%
1.05 better than 47%
55% of 335 duels better than 65%
36% of 55 situations better than 44%
Cache35
49% better than 18%
0.72 better than 21%
79.9 better than 29%
1.01 better than 18%
53% of 155 duels better than 46%
27% of 26 situations better than 24%
Nuke32
59% better than 57%
0.70 better than 22%
74.9 better than 18%
0.99 better than 25%
41% of 108 duels better than 6%
41% of 17 situations better than 55%
Inferno12
50% -
0.60 -
66.6 -
0.87-
43% of 67 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pwl--- plays

Across 476 matches pwl--- averages K/R 0.73, ADR 80.2 and a rating of 1.03. Most room to improve: 3K rounds at 3.6%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 190 of 476 matches the rating was 1.10 or higher (40%), in 172 it was below 0.90. In 398 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. pwl--- loses the most ELO on Anubis (−84 ELO, win rate 54%). Things go best on Nuke (+146 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, −6 ELO. Improved over the last three months: ELO +390. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.9, Headshots at 51%, Win rate at 52%. Last 30 days: 128 matches, win rate 51%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.