puujinera

Mongolia
On FACEIT since 2019 327 matches tracked 73 matches in 30 days
ELO ▲ 154
2,224
30-day peak: 2,224
Rank NA ▲ 1,389 places
#4,159
Mongolia #35 in Mongolia
30 days · prev. #5,548 · best #4,086
Last updated:

How does puujinera play?

Rating 1.06 K/R 0.76 ADR 81.3 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Zeus kills3 in 327 matches
Knife kills 9 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 8 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +173
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.3
▼ Got worse
Headshots −7 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
51 matches · 41% win rate
In match 3 of the day −39 ELO
56 matches · 46% win rate
On Fridays ±0 ELO, win rate 42%

puujinera loses the most ELO on Ancient: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.21 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
51% better than 47%
0.75 better than 57%
80.4 right on the average
1.04 better than 54%
54% of 516 duels better than 67%
39% of 49 situations better than 53%
Mirage83
52% right on the average
0.77 better than 65%
82.3 better than 60%
1.07 better than 65%
50% of 360 duels better than 45%
39% of 56 situations better than 54%
Ancient51
41% better than 18%
0.70 better than 27%
78.9 better than 35%
0.98 better than 32%
53% of 227 duels better than 61%
41% of 29 situations better than 60%
Inferno35
63% better than 81%
0.82 better than 85%
85.1 better than 72%
1.15 better than 84%
53% of 188 duels right on the average
33% of 18 situations better than 35%
Anubis32
53% better than 57%
0.77 better than 65%
82.5 better than 60%
1.10 better than 73%
52% of 139 duels better than 54%
39% of 23 situations better than 54%
Cache18
44% better than 18%
0.72 better than 39%
76.8 better than 32%
1.02 better than 38%
56% of 63 duels better than 69%
33% of 12 situations better than 36%
Nuke10
80% -
0.77 -
82.5 -
1.10-
47% of 49 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puujinera plays

Across 327 matches puujinera averages K/R 0.76, ADR 81.3 and a rating of 1.06. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 135 of 327 matches the rating was 1.10 or higher (41%), in 116 it was below 0.90. In 268 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. puujinera loses the most ELO on Ancient (−80 ELO, win rate 41%). Things go best on Dust 2 (+43 ELO, win rate 51%). Match no. 1 of the day goes best: 56% win rate, −87 ELO. Improved over the last three months: ELO +173. Got weaker: Headshots −7 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.3. Last 30 days: 73 matches, win rate 52%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.