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puuha

Finland
On FACEIT since 2016 266 matches tracked 32 matches in 30 days
ELO ▲ 165
4,057
30-day peak: 4,057
Rank EU ▲ 1 place
#174
Finland #2 in Finland
30 days · prev. #175 · best #147
Last updated:

How does puuha play?

Rating 1.09 (from 242 matches) K/R 0.77 ADR 85.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 242 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just below the average (53%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%−1 pp · Ø 53% better than 30%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so just above the average (1.09).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.12+0.03 · Ø 1.09 better than 42%
Pistol kills per match 2.5
Zeus kills2 in 266 matches
Knife kills 3 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly below the average (4.5%).

2K rounds 14.1%+0.1 pp · Ø 14.0% better than 38%
3K rounds 4.2%−0.3 pp · Ø 4.5% better than 31%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 29x 4K, 5 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.33).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.44+0.11 · Ø 0.33 better than 79%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +14 pp, ELO +759
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 84.8, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Right on the average (0.77).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −135 ELO
54 matches · 52% win rate
On Wednesdays +92 ELO, win rate 45%

puuha loses the most ELO on Nuke: −135 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 2.55 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
68% better than 89%
0.81 better than 55%
88.6 better than 64%
1.16 better than 62%
56% of 420 duels better than 58%
37% of 43 situations better than 43%
Nuke54
52% better than 25%
0.78 better than 40%
85.7 better than 52%
1.10 better than 41%
51% of 219 duels better than 31%
57% of 35 situations better than 86%
Anubis33
48% better than 23%
0.74 better than 29%
85.3 better than 53%
1.04 better than 28%
50% of 148 duels better than 28%
38% of 13 situations better than 47%
Cache25
72% better than 92%
0.73 better than 42%
80.8 better than 49%
1.02 better than 41%
50% of 110 duels better than 37%
50% of 8 situations better than 74%
Dust 218
44% better than 12%
0.69 better than 10%
78.6 better than 19%
0.91-
51% of 65 duels better than 31%
29% of 7 situations better than 21%
Ancient17
71% better than 90%
0.69 better than 9%
79.1 better than 20%
0.97 better than 10%
46% of 72 duels better than 10%
0% of 3 situations better than 1%
Inferno10
60% -
0.86 -
93.2 -
1.24-
59% of 44 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puuha plays

Across 266 matches puuha averages K/R 0.77 and ADR 85.6; the rating across the 242 rated matches is 1.09. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 119 of 242 matches the rating was 1.10 or higher (49%), in 75 it was below 0.90. In 169 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. puuha loses the most ELO on Nuke (−135 ELO, win rate 52%). Things go best on Mirage (+660 ELO, win rate 68%). Match no. 4 of the day goes best: 66% win rate, +58 ELO. Improved over the last three months: Win rate +14 pp, ELO +759. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 84.8, Headshots at 53%. Last 30 days: 32 matches, win rate 66%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.