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pushingpm77

Greece
On FACEIT since 2026 454 matches tracked 276 matches in 30 days
ELO ▲ 41
2,203
30-day peak: 2,245
Rank OCE ▲ 240 places
#737
Greece #384 in Greece
30 days · prev. #977 · best #737
Last updated:

How does pushingpm77 play?

Rating 1.06 K/R 0.78 ADR 86.4 from 454 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 454 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 3 in 454 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 92x 4K, 14 aces in 454 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether pushingpm77 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 436 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.78
AugSepOctNov

Best month: September 2026 with 0.79.

Patterns

From the last 454 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
114 matches · 46% win rate
On Mirage −33 ELO
172 matches · 53% win rate
On Sundays +29 ELO, win rate 42%

pushingpm77 loses the most ELO on Dust 2: −37 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 3.27 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 454 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
53% better than 56%
0.79 better than 73%
88.0 better than 82%
1.06 better than 62%
50% of 839 duels better than 45%
36% of 44 situations better than 45%
Dust 2114
46% better than 30%
0.77 better than 66%
85.2 better than 72%
1.04 better than 53%
51% of 426 duels right on the average
40% of 48 situations better than 56%
Ancient67
61% better than 80%
0.77 better than 63%
85.3 better than 69%
1.04 better than 55%
45% of 275 duels better than 16%
35% of 34 situations better than 43%
Anubis60
58% better than 70%
0.81 better than 82%
88.5 better than 86%
1.11 better than 75%
53% of 265 duels better than 60%
29% of 24 situations better than 26%
Inferno24
58% better than 69%
0.75 better than 58%
83.6 better than 62%
1.06 better than 60%
46% of 100 duels better than 19%
29% of 14 situations better than 25%
Nuke13
38% -
0.74 -
79.4 -
1.00-
54% of 52 duels -
0% of 6 situations -
Cache4
50% -
0.65 -
76.3 -
0.89-
57% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pushingpm77 plays

Across 454 matches pushingpm77 averages K/R 0.78, ADR 86.4 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 67 matches. In 186 of 454 matches the rating was 1.10 or higher (41%), in 164 it was below 0.90. In 454 matches with detailed stats: 92 4Ks and 14 aces. Best month by rating: August 2026 at 1.07. pushingpm77 loses the most ELO on Dust 2 (−37 ELO, win rate 46%). Things go best on Ancient (+150 ELO, win rate 61%). Match no. 2 of the day goes best: 64% win rate. Last 30 days: 276 matches, win rate 52%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.