purpp

Romania
On FACEIT since 2021 292 matches tracked 105 matches in 30 days
ELO ▲ 77
2,195
30-day peak: 2,278
Rank EU
#146,754
Romania #1,764 in Romania
Last updated:

How does purpp play?

Rating 1.06 K/R 0.76 ADR 83.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 292 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.3
Knife kills 7 in 292 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 51x 4K, 3 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.0, Headshots at 47%, Win rate at 48%, ELO at 2,195
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
55 matches · 42% win rate
On Ancient −25 ELO
22 matches · 45% win rate
On Mondays +54 ELO, win rate 38%

purpp loses the most ELO on Inferno: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.00 · Vertigo

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
44% better than 22%
0.79 better than 73%
83.9 better than 65%
1.11 better than 73%
50% of 266 duels better than 42%
34% of 85 situations better than 41%
Inferno55
42% better than 19%
0.72 better than 35%
81.5 better than 44%
1.01 better than 33%
43% of 166 duels better than 8%
37% of 35 situations better than 48%
Anubis54
52% right on the average
0.76 better than 59%
83.4 better than 63%
1.05 better than 55%
48% of 176 duels better than 27%
47% of 62 situations better than 73%
Nuke31
65% better than 82%
0.80 better than 65%
86.3 better than 66%
1.10 better than 61%
53% of 93 duels better than 53%
44% of 18 situations better than 63%
Mirage23
43% better than 20%
0.78 better than 70%
85.6 better than 74%
1.08 better than 68%
54% of 78 duels better than 69%
39% of 23 situations better than 54%
Ancient22
45% better than 28%
0.73 better than 43%
80.5 better than 46%
1.00 better than 39%
57% of 67 duels better than 80%
36% of 22 situations better than 45%
Cache13
46% -
0.68 -
76.3 -
0.96-
42% of 48 duels -
36% of 11 situations -
Vertigo3
33% -
0.95 -
99.4 -
1.27-
80% of 10 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How purpp plays

Across 292 matches purpp averages K/R 0.76, ADR 83.3 and a rating of 1.06. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 126 of 292 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 272 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: November 2026 at 1.10. purpp loses the most ELO on Inferno (−26 ELO, win rate 42%). Things go best on Anubis (+59 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.0, Headshots at 47%, Win rate at 48%, ELO at 2,195. Last 30 days: 105 matches, win rate 50%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.