pupa168

GR
105 matches tracked 21 matches in 30 days
Last updated:

How does pupa168 play?

Rating 1.03 K/R 0.75 ADR 82.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so just below the average (46%).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 3 in 105 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 62%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 15x 4K, 3 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.3, Headshots −7 pp, ELO −53

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.74 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
26 matches · 38% win rate
On Dust 2 −39 ELO
31 matches · 39% win rate
In match 1 of the day −31 ELO
32 matches · 31% win rate

pupa168 loses the most ELO on Ancient: −87 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.29 · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
39% better than 13%
0.73 better than 56%
86.7 better than 84%
0.99 better than 47%
57% of 173 duels better than 87%
18% of 11 situations better than 9%
Ancient26
38% better than 17%
0.76 better than 65%
78.1 better than 38%
1.06 better than 70%
48% of 108 duels better than 38%
27% of 15 situations better than 25%
Mirage26
62% better than 88%
0.79 better than 80%
84.5 better than 75%
1.07 better than 73%
50% of 151 duels right on the average
44% of 18 situations better than 69%
Anubis12
50% -
0.71 -
82.1 -
0.99-
45% of 56 duels -
20% of 5 situations -
Inferno5
80% -
0.79 -
80.3 -
1.14-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pupa168 plays

Across 105 matches pupa168 averages K/R 0.75, ADR 82.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 7 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 40 of 105 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. pupa168 loses the most ELO on Ancient (−87 ELO, win rate 38%). Things go best in match 2 of the day (+30 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −4.3, Headshots −7 pp, ELO −53. Last 30 days: 21 matches, win rate 38%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.