punkflash-
How does punkflash- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average63% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.9% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.02 (at the start 1.15). Just below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 97.9. Last 3 months: 81.1 (at the start 91.1). Just above the average (81.0).
Share of headshot kills
Best month: October 2026 with 78%. Last 3 months: 68% (at the start 61%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 65% (at the start 50%). Well above the average (51%).
Best month: August 2026 with 2,432. Last 3 months: 2,435 (at the start 2,432).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 80%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
punkflash- loses the most ELO on Dust 2: −26 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How punkflash- plays
Across 72 matches punkflash- averages K/R 0.79 and ADR 88.4; the rating across the 71 rated matches is 1.12. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 63% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 32 of 72 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. punkflash- loses the most ELO on Dust 2 (−26 ELO, win rate 54%). Improved over the last three months: Headshots +7 pp, Win rate +15 pp. Got weaker: K/R −0.12, Rating −0.13, ADR −10.0. Unchanged in recent months: ELO at 2,435.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.