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punkflash-

Mongolia
On FACEIT since 2024 72 matches tracked
ELO
2,435
Peak across recorded matches: 2,435
Rank SEA ▼ 218 places
#1,569
Mongolia #735 in Mongolia
30 days · prev. #1,351 · best #1,351
Last updated:

How does punkflash- play?

Rating 1.12 (from 71 matches) K/R 0.79 ADR 88.4 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.13+0.09 · Ø 1.04 better than 78%
Pistol kills per match 3.5
Knife kills 2 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 92%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +15 pp
= Stayed the same
ELO at 2,435
▼ Got worse
K/R −0.12, Rating −0.13, ADR −10.0

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 −50 ELO, win rate 41%

punkflash- loses the most ELO on Dust 2: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% right on the average
0.77 better than 62%
84.2 better than 65%
1.08 better than 64%
62% of 133 duels better than 95%
31% of 13 situations better than 28%
Dust 224
54% better than 57%
0.80 better than 74%
96.3 better than 96%
1.16 better than 82%
62% of 141 duels better than 94%
46% of 13 situations better than 73%
Ancient8
38% -
0.71 -
82.6 -
0.98-
55% of 44 duels -
40% of 5 situations -
Anubis3
33% -
0.76 -
84.8 -
1.05-
80% of 10 duels -
0% of 2 situations -
Inferno3
67% -
0.71 -
78.8 -
1.01-
45% of 11 duels -
0% of 1 situations -
Nuke3
67% -
1.03 -
94.7 -
1.50-
38% of 16 duels -
0% of 2 situations -
Vertigo3
100% -
0.84 -
90.4 -
1.26-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How punkflash- plays

Across 72 matches punkflash- averages K/R 0.79 and ADR 88.4; the rating across the 71 rated matches is 1.12. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 63% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 32 of 72 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. punkflash- loses the most ELO on Dust 2 (−26 ELO, win rate 54%). Improved over the last three months: Headshots +7 pp, Win rate +15 pp. Got weaker: K/R −0.12, Rating −0.13, ADR −10.0. Unchanged in recent months: ELO at 2,435.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.