Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

puncheR

Russia
On FACEIT since 2017 380 matches tracked 63 matches in 30 days
ELO ▲ 36
3,434
30-day peak: 3,529
Rank EU ▲ 189 places
#1,946
Russia #574 in Russia
30 days · prev. #2,135 · best #1,209
Last updated:

How does puncheR play?

Rating 1.03 (from 355 matches) K/R 0.72 ADR 76.7 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (54%).

Headshot rate 64%+10 pp · Ø 54% better than 97%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.02 · Ø 1.05 better than 34%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 64x 4K, 10 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +406, First kills +1 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 75.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −181 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.11 · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
53% better than 43%
0.70 better than 24%
76.5 better than 23%
0.98 better than 23%
50% of 539 duels better than 35%
36% of 81 situations better than 42%
Dust 2121
55% right on the average
0.73 better than 37%
76.7 better than 25%
1.06 better than 46%
51% of 350 duels better than 41%
36% of 72 situations better than 41%
Ancient81
52% better than 38%
0.75 better than 47%
78.7 better than 31%
1.06 right on the average
50% of 326 duels better than 36%
39% of 56 situations better than 52%
Cache18
61% better than 55%
0.66 better than 6%
69.8 better than 4%
0.96 better than 10%
45% of 78 duels better than 9%
22% of 9 situations better than 15%
Inferno12
50% -
0.65 -
71.5 -
0.95-
44% of 36 duels -
57% of 7 situations -
Anubis4
25% -
0.81 -
84.2 -
1.09-
75% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puncheR plays

Across 380 matches puncheR averages K/R 0.72 and ADR 76.7; the rating across the 355 rated matches is 1.03. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 64% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 139 of 380 matches the rating was 1.10 or higher (37%), in 148 it was below 0.90. In 380 matches with detailed stats: 64 4Ks and 10 aces. Best month by rating: October 2026 at 1.09. Things go best on Mirage (+122 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +47 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +406, First kills +1 pp, Clutch 1v1 +9 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 75.6. Last 30 days: 63 matches, win rate 57%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.