pub_rob

New Zealand
On FACEIT since 2016 25 matches tracked 15 matches in 30 days
ELO
2,112
Rank OCE ▼ 55 places
#907
New Zealand #55 in New Zealand
30 days · prev. #852 · best #816
Last updated:

How does pub_rob play?

Rating 0.90 K/R 0.66 ADR 74.7 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 36% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 1x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether pub_rob is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches, all from the last 3 months.

Kills per round (K/R)

0.60
SepOct

Patterns

Soon this shows where pub_rob loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 23 · Anubis
  3. Highest rating in a match: 1.60 · Anubis

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
71% -
0.59 -
66.5 -
0.86-
45% of 31 duels -
-
Ancient6
50% -
0.71 -
81.6 -
0.92-
52% of 25 duels -
25% of 4 situations -
Dust 25
60% -
0.63 -
74.2 -
0.86-
27% of 15 duels -
100% of 1 situations -
Mirage4
25% -
0.61 -
68.3 -
0.80-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pub_rob plays

Across 25 matches pub_rob averages K/R 0.66, ADR 74.7 and a rating of 0.90. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 51% headshots. In 6 of 25 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 15 matches, win rate 73%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.