puIfka

India
On FACEIT since 2022 258 matches tracked 89 matches in 30 days
Last updated:

How does puIfka play?

Rating 1.01 K/R 0.73 ADR 79.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 2.8
Knife kills 5 in 258 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 30x 4K, 1 ace in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +225
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.7, Headshots at 59%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +6 ELO
29 matches · 41% win rate
In match 3 of the day +60 ELO
35 matches · 43% win rate
On Fridays −21 ELO, win rate 38%

puIfka loses the most ELO in match 4 of the day: +6 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 68%
0.75 better than 53%
83.0 better than 60%
1.04 right on the average
54% of 342 duels better than 66%
34% of 44 situations better than 38%
Dust 267
45% better than 25%
0.71 better than 31%
76.2 better than 24%
0.98 better than 26%
53% of 349 duels better than 58%
29% of 59 situations better than 24%
Ancient51
67% better than 90%
0.76 better than 56%
83.5 better than 59%
1.09 better than 68%
48% of 187 duels better than 28%
39% of 38 situations better than 52%
Nuke31
32% better than 1%
0.72 better than 38%
76.0 better than 28%
1.00 better than 36%
50% of 128 duels better than 39%
30% of 20 situations better than 31%
Cache14
50% -
0.67 -
76.4 -
0.95-
58% of 73 duels -
18% of 11 situations -
Anubis13
46% -
0.64 -
70.5 -
0.87-
57% of 53 duels -
60% of 5 situations -
Inferno6
50% -
0.70 -
78.1 -
1.00-
46% of 39 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puIfka plays

Across 258 matches puIfka averages K/R 0.73, ADR 79.5 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 51 matches. In 105 of 258 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 200 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: November 2026 at 1.08. puIfka loses the most ELO in match 4 of the day (+6 ELO, win rate 41%). Things go best on Ancient (+200 ELO, win rate 67%). From match no. 5 of the day on, things go best: 59% win rate, +92 ELO. Improved over the last three months: ELO +225. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.7, Headshots at 59%. Last 30 days: 89 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.