psyhoz-

Tajikistan
On FACEIT since 2024 387 matches tracked 166 matches in 30 days
ELO ▼ 81
2,546
30-day peak: 2,851
Rank EU
#47,892
Tajikistan #90 in Tajikistan
Last updated:

How does psyhoz- play?

Rating 1.04 K/R 0.75 ADR 81.3 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 3.5
Knife kills 8 in 387 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 64%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 75x 4K, 4 aces in 387 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ELO +171, First kills +1 pp
= Stayed the same
ADR at 81.4, Headshots at 52%, Win rate at 49%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
91 matches · 54% win rate
On Anubis −26 ELO
41 matches · 39% win rate
Between 0:00 and 6:00 −2 ELO, win rate 44%
On Thursdays −74 ELO, win rate 35%

psyhoz- loses the most ELO on Dust 2: −96 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 56 · Inferno
  4. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
47% better than 27%
0.71 better than 32%
78.6 better than 37%
0.97 better than 25%
48% of 609 duels better than 29%
33% of 78 situations better than 35%
Dust 291
54% better than 57%
0.75 right on the average
80.4 better than 47%
1.04 better than 48%
52% of 330 duels right on the average
34% of 50 situations better than 37%
Ancient60
53% right on the average
0.80 better than 73%
84.6 better than 65%
1.11 better than 71%
47% of 253 duels better than 24%
40% of 35 situations better than 55%
Anubis41
39% better than 9%
0.81 better than 78%
84.8 better than 68%
1.09 better than 65%
61% of 218 duels better than 90%
30% of 20 situations better than 27%
Nuke21
57% better than 56%
0.84 better than 81%
84.3 better than 64%
1.15 better than 76%
56% of 88 duels better than 66%
36% of 14 situations better than 40%
Cache13
38% -
0.76 -
85.6 -
1.03-
56% of 41 duels -
17% of 18 situations -
Inferno13
38% -
0.75 -
82.7 -
1.03-
45% of 62 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psyhoz- plays

Across 387 matches psyhoz- averages K/R 0.75, ADR 81.3 and a rating of 1.04. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 147 of 387 matches the rating was 1.10 or higher (38%), in 161 it was below 0.90. In 387 matches with detailed stats: 75 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. psyhoz- loses the most ELO on Dust 2 (−96 ELO, win rate 54%). Things go best on Mirage (+62 ELO, win rate 47%). Improved over the last three months: K/R +0.05, Rating +0.08, ELO +171, First kills +1 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 81.4, Headshots at 52%, Win rate at 49%. Last 30 days: 166 matches, win rate 48%, net ELO −276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.