przinnnn

Brazil
On FACEIT since 2020 191 matches tracked 72 matches in 30 days
ELO ▲ 15
2,306
30-day peak: 2,309
Rank SA ▲ 631 places
#2,290
BR #1,460 in BR
30 days · prev. #2,921 · best #2,262
Last updated:

How does przinnnn play?

Rating 1.10 (from 171 matches) K/R 0.83 ADR 90.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 35%+15 pp · Ø 20% better than 98%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 3.4
Knife kills 2 in 191 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 78%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.8+0.6 · Ø 2.2 better than 90%
4Ks and aces 27x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Rating at 1.09
▼ Got worse
K/R −0.05, ADR −5.1, Headshots −2 pp, ELO −60

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
66 matches · 53% win rate
On Tuesdays +24 ELO, win rate 48%

przinnnn loses the most ELO on Mirage: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 57%
0.84 better than 88%
90.2 better than 87%
1.13 better than 78%
48% of 427 duels better than 32%
55% of 22 situations better than 87%
Mirage66
53% better than 54%
0.84 better than 87%
93.2 better than 93%
1.10 better than 71%
53% of 466 duels better than 60%
29% of 14 situations better than 22%
Ancient17
65% better than 90%
0.74 better than 47%
83.2 better than 59%
1.01 better than 42%
55% of 110 duels better than 68%
17% of 6 situations better than 7%
Anubis16
56% better than 62%
0.86 better than 92%
93.8 better than 94%
1.12 better than 76%
50% of 119 duels better than 39%
50% of 2 situations better than 77%
Inferno7
43% -
0.77 -
87.8 -
1.09-
53% of 40 duels -
0% of 2 situations -
Cache6
33% -
0.76 -
82.2 -
0.93-
62% of 34 duels -
0% of 2 situations -
Nuke6
67% -
0.95 -
97.1 -
1.38-
62% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How przinnnn plays

Across 191 matches przinnnn averages K/R 0.83 and ADR 90.8; the rating across the 171 rated matches is 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 60% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 73 of 171 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 92 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: June 2026 at 1.18. przinnnn loses the most ELO on Mirage (−58 ELO, win rate 53%). Things go best on Dust 2 (+24 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +15 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, ADR −5.1, Headshots −2 pp, ELO −60. Unchanged in recent months: Rating at 1.09. Last 30 days: 72 matches, win rate 56%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.