przegienioxx

Qatar
On FACEIT since 2017 163 matches tracked 29 matches in 30 days
Last updated:

How does przegienioxx play?

Rating 0.98 (from 123 matches) K/R 0.72 ADR 74.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 15%
AWP share of kills 45%+34 pp · Ø 11% better than 99%
K/D 0.96−0.06 · Ø 1.02 better than 30%
Pistol kills per match 2.9
Zeus kills1 in 163 matches
Knife kills 6 in 163 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 27%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 19x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 70.7
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
34 matches · 41% win rate
In match 2 of the day −17 ELO
30 matches · 33% win rate
In match 4 of the day ±0 ELO
21 matches · 33% win rate

przegienioxx loses the most ELO on Inferno: −22 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 60%
0.72 better than 46%
73.9 better than 21%
0.97 better than 34%
48% of 275 duels better than 35%
17% of 18 situations better than 6%
Inferno34
41% better than 14%
0.72 better than 44%
73.0 better than 13%
1.03 right on the average
53% of 215 duels better than 55%
38% of 8 situations right on the average
Dust 223
30% better than 2%
0.69 better than 29%
73.0 better than 15%
0.95 better than 25%
58% of 105 duels better than 86%
20% of 5 situations better than 9%
Nuke23
61% better than 67%
0.76 better than 55%
79.2 better than 43%
1.04 right on the average
61% of 98 duels better than 89%
33% of 15 situations better than 42%
Cache19
53% -
0.68 -
69.9 -
0.92-
49% of 138 duels -
0% of 5 situations -
Anubis4
0% -
0.49 -
57.6 -
0.66-
47% of 15 duels -
33% of 3 situations -
Ancient3
33% -
0.84 -
89.9 -
1.14-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How przegienioxx plays

Across 163 matches przegienioxx averages K/R 0.72 and ADR 74.0; the rating across the 123 rated matches is 0.98. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 9 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. przegienioxx loses the most ELO on Inferno (−22 ELO, win rate 41%). Things go best on Nuke (+70 ELO, win rate 61%). Match no. 3 of the day goes best: 65% win rate, +21 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 70.7. Last 30 days: 29 matches, win rate 48%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.