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pryanik

Ukraine
On FACEIT since 2014 210 matches tracked 36 matches in 30 days
ELO ▼ 68
2,092
30-day peak: 2,219
Rank EU
#200,230
Ukraine #7,878 in Ukraine
Last updated:

How does pryanik play?

Rating 1.07 (from 160 matches) K/R 0.77 ADR 83.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 8%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.1
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 2 aces in 153 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, ADR +4.2
= Stayed the same
K/R at 0.79, Win rate at 47%, ELO at 2,092
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
39 matches · 46% win rate
On Mirage −43 ELO
51 matches · 33% win rate
On Mondays −68 ELO, win rate 32%

pryanik loses the most ELO on Ancient: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.54 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 53%
0.74 right on the average
83.6 better than 64%
1.00 better than 39%
52% of 173 duels better than 57%
31% of 26 situations better than 29%
Mirage51
33% better than 4%
0.76 better than 57%
83.5 better than 61%
1.05 better than 56%
47% of 129 duels better than 25%
32% of 31 situations better than 30%
Inferno44
59% better than 67%
0.78 better than 67%
84.8 better than 65%
1.12 better than 70%
60% of 179 duels better than 82%
24% of 17 situations better than 17%
Ancient39
46% better than 31%
0.79 better than 73%
83.6 better than 63%
1.08 better than 67%
45% of 98 duels better than 18%
44% of 25 situations better than 68%
Cache23
43% better than 19%
0.75 better than 55%
79.5 better than 43%
1.15 better than 80%
54% of 65 duels better than 60%
18% of 11 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How pryanik plays

Across 210 matches pryanik averages K/R 0.77 and ADR 83.5; the rating across the 160 rated matches is 1.07. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 40% headshots. The strongest map is Inferno with a 59% win rate in 44 matches. In 65 of 160 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. pryanik loses the most ELO on Ancient (−51 ELO, win rate 46%). Things go best on Inferno (+90 ELO, win rate 59%). Match no. 1 of the day goes best: 52% win rate, +2 ELO. Improved over the last three months: Rating +0.09, ADR +4.2. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Win rate at 47%, ELO at 2,092. Last 30 days: 36 matches, win rate 56%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.