proxi-

Latvia
On FACEIT since 2021 345 matches tracked 79 matches in 30 days
ELO ▼ 15
3,328
30-day peak: 3,463
Rank EU ▼ 1,116 places
#2,809
Latvia #24 in Latvia
30 days · prev. #1,693 · best #1,231
Last updated:

How does proxi- play?

Rating 1.21 (from 333 matches) K/R 0.85 ADR 85.1 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 344 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.29+0.24 · Ø 1.05 better than 94%
Pistol kills per match 3.4 from the last 344

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 68x 4K, 5 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−2 pp · Ø 33% better than 29%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +6.3
= Stayed the same
Rating at 1.22, ELO at 3,302
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
44 matches · 43% win rate
In match 1 of the day −101 ELO
80 matches · 46% win rate
On Fridays +6 ELO, win rate 47%

proxi- loses the most ELO on Mirage: −166 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Mirage
  2. Longest win streak: 13 wins in a row · Ancient
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
67% better than 88%
0.90 better than 94%
89.6 better than 82%
1.32 better than 96%
66% of 282 duels better than 97%
29% of 41 situations better than 22%
Cache63
60% right on the average
0.84 better than 72%
85.4 better than 55%
1.21 better than 76%
61% of 266 duels better than 81%
36% of 47 situations better than 42%
Anubis50
70% better than 91%
0.83 better than 82%
83.0 better than 58%
1.21 better than 88%
57% of 191 duels better than 75%
32% of 31 situations better than 33%
Inferno44
43% better than 6%
0.83 better than 66%
80.9 better than 29%
1.18 better than 58%
58% of 131 duels better than 55%
39% of 28 situations better than 45%
Mirage44
43% better than 10%
0.83 better than 80%
84.4 better than 62%
1.14 better than 74%
59% of 211 duels better than 85%
29% of 24 situations better than 20%
Ancient39
38% better than 6%
0.84 better than 84%
87.1 better than 74%
1.15 better than 79%
64% of 160 duels better than 96%
29% of 17 situations better than 26%
Nuke38
66% better than 77%
0.85 better than 82%
82.8 better than 52%
1.23 better than 86%
62% of 150 duels better than 88%
42% of 24 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How proxi- plays

Across 345 matches proxi- averages K/R 0.85 and ADR 85.1; the rating across the 333 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 50 matches. In 211 of 344 matches the rating was 1.10 or higher (61%), in 66 it was below 0.90. In 279 matches with detailed stats: 68 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. proxi- loses the most ELO on Mirage (−166 ELO, win rate 43%). Things go best on Dust 2 (+189 ELO, win rate 67%). Match no. 3 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: K/R +0.05, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.22, ELO at 3,302. Last 30 days: 79 matches, win rate 56%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.