proplayer228

Serbia
On FACEIT since 2024 295 matches tracked 55 matches in 30 days
ELO ▲ 361
4,050
30-day peak: 4,050
Rank EU ▲ 282 places
#142
Serbia #4 in Serbia
30 days · prev. #424 · best #120
Last updated:

How does proplayer228 play?

Rating 1.14 (from 254 matches) K/R 0.79 ADR 85.8 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 254 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 29%−13 pp · Ø 42% better than 6%
Clutch 1v2 won 26%+3 pp · Ø 23% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so just below the average (1.11).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 1.10−0.01 · Ø 1.11 better than 34%
Pistol kills per match 2.8
Zeus kills1 in 295 matches
Knife kills 9 in 295 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.5%).

2K rounds 14.7%+0.5 pp · Ø 14.2% better than 53%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 68%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 51x 4K, 12 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.32−0.01 · Ø 0.33 better than 42%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.12, ADR +7.5, Headshots +7 pp, Win rate +10 pp, ELO +1,302
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.69). Slightly above the average (0.78).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −47 ELO, win rate 50%
On Fridays +65 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.60 · Dust 2
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
59% better than 60%
0.81 better than 53%
87.2 better than 55%
1.17 better than 64%
55% of 537 duels right on the average
36% of 50 situations better than 37%
Anubis51
67% better than 81%
0.83 better than 68%
88.8 better than 70%
1.19 better than 73%
55% of 215 duels better than 56%
32% of 25 situations better than 30%
Ancient46
65% better than 75%
0.79 right on the average
85.1 better than 50%
1.12 better than 53%
51% of 206 duels better than 30%
25% of 20 situations better than 16%
Dust 234
59% better than 54%
0.75 better than 28%
82.4 better than 34%
1.12 better than 44%
55% of 175 duels right on the average
22% of 9 situations better than 10%
Cache18
39% -
0.71 -
79.6 -
0.96-
52% of 128 duels -
17% of 6 situations -
Nuke9
67% -
0.82 -
92.5 -
1.09-
57% of 35 duels -
0% of 5 situations -
Inferno8
50% -
0.62 -
73.8 -
0.92-
37% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proplayer228 plays

Across 295 matches proplayer228 averages K/R 0.79 and ADR 85.8; the rating across the 254 rated matches is 1.14. Most room to improve: Clutch 1v1 won at 29%, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 51 matches. In 125 of 254 matches the rating was 1.10 or higher (49%), in 70 it was below 0.90. In 235 matches with detailed stats: 51 4Ks and 12 aces. Best month by rating: September 2026 at 1.18. Things go best in match 2 of the day (+249 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +249 ELO. Improved over the last three months: K/R +0.12, ADR +7.5, Headshots +7 pp, Win rate +10 pp, ELO +1,302. Last 30 days: 55 matches, win rate 62%, net ELO +298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.