prophecy-
Name history of prophecy-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 11,755 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average61% headshots and so well above the average (52%).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.81). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.02 (at the start 1.13). Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 91.7. Last 3 months: 86.5 (at the start 89.3). Clearly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 60% (at the start 61%). Well above the average (52%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Best month: October 2026 with 2,813. Last 3 months: 2,795 (at the start 2,578).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
prophecy- loses the most ELO in match 3 of the day: +24 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 39 · Cache
- Highest rating in a match: 2.85 · Anubis
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How prophecy- plays
Across 253 matches prophecy- averages K/R 0.79, ADR 88.3 and a rating of 1.09. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 121 of 253 matches the rating was 1.10 or higher (48%), in 83 it was below 0.90. In 196 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: July 2026 at 1.14. prophecy- loses the most ELO in match 3 of the day (+24 ELO, win rate 48%). Things go best on Mirage (+187 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +57 ELO. Improved over the last three months: ELO +217. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 86.5, Headshots at 60%, Win rate at 53%. Last 30 days: 12 matches, win rate 67%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.