prooff

AE
172 matches tracked 51 matches in 30 days
Last updated:

How does prooff play?

Rating 1.07 (from 74 matches) K/R 0.73 ADR 79.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 17%+6 pp better than 79%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.0
Knife kills 6 in 172 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 19x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +10.5
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −355

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.67).

Patterns

From the last 172 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −258 ELO
34 matches · 26% wins
On Dust 2 −161 ELO
45 matches · 38% wins
On Sundays −84 ELO, win rate 27%

prooff loses the most ELO in match 3 of the day: −258 ELO, 26% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 38%
0.75 better than 53%
81.7 better than 54%
1.09 better than 66%
54% of 251 duels better than 64%
36% of 25 situations better than 44%
Dust 245
38% better than 9%
0.75 better than 56%
82.8 better than 61%
1.12 better than 74%
50% of 221 duels better than 42%
33% of 30 situations better than 37%
Ancient23
48% better than 35%
0.64 better than 6%
70.0 better than 4%
0.85-
50% of 101 duels better than 43%
50% of 6 situations better than 82%
Anubis21
48% better than 36%
0.74 level
77.6 better than 31%
1.13-
57% of 72 duels better than 80%
22% of 9 situations better than 17%
Inferno11
36% -
0.67 -
78.9 -
0.83-
57% of 46 duels -
50% of 4 situations -
Nuke11
55% -
0.76 -
82.4 -
1.21-
48% of 46 duels -
67% of 3 situations -
Cache4
25% -
0.75 -
79.0 -
0.94-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prooff plays

Across 172 matches prooff averages K/R 0.73 and ADR 79.7; the rating across the 74 rated matches is 1.07. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 15.8 kills per match, 53% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 31 of 74 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 85 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. prooff loses the most ELO in match 3 of the day (−258 ELO, win rate 26%). Things go best from match 5 of the day (+90 ELO, win rate 54%). Improved over the last three months: K/R +0.11, ADR +10.5. Got weaker: Win rate −6 pp, ELO −355. Unchanged in recent months: Headshots at 53%. Last 30 days: 51 matches, win rate 51%, ELO balance −94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.