prooff
How does prooff play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.67).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 88.4. Last 3 months: 84.4 (at the start 73.9).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 54%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 42% (at the start 48%).
Best month: July 2026 with 3,091. Last 3 months: 2,545 (at the start 2,900).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
prooff loses the most ELO in match 3 of the day: −258 ELO, 26% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Dust 2
- Most kills in a match: 33 · Nuke
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How prooff plays
Across 172 matches prooff averages K/R 0.73 and ADR 79.7; the rating across the 74 rated matches is 1.07. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 15.8 kills per match, 53% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 31 of 74 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 85 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. prooff loses the most ELO in match 3 of the day (−258 ELO, win rate 26%). Things go best from match 5 of the day (+90 ELO, win rate 54%). Improved over the last three months: K/R +0.11, ADR +10.5. Got weaker: Win rate −6 pp, ELO −355. Unchanged in recent months: Headshots at 53%. Last 30 days: 51 matches, win rate 51%, ELO balance −94.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.