pronik

Russia
On FACEIT since 2022 490 matches tracked 157 matches in 30 days
ELO ▲ 13
2,801
30-day peak: 3,042
Rank EU ▼ 9,854 places
#19,177
Russia #4,405 in Russia
30 days · prev. #9,323 · best #8,312
Last updated:

How does pronik play?

Rating 0.97 (from 440 matches) K/R 0.69 ADR 75.3 from 490 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 440 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 490 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 70x 4K, 2 aces in 418 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +105
= Stayed the same
K/R at 0.68, ADR at 74.5, Headshots at 50%
▼ Got worse
Rating −0.15

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 490 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −145 ELO
57 matches · 37% win rate
On Mirage −81 ELO
173 matches · 43% win rate
On Saturdays −27 ELO, win rate 39%

pronik loses the most ELO in match 4 of the day: −145 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 44 · Nuke
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 490 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
43% better than 13%
0.67 better than 14%
72.6 better than 10%
0.94 better than 14%
45% of 691 duels better than 13%
42% of 102 situations better than 61%
Ancient98
55% better than 53%
0.74 better than 41%
82.6 better than 51%
1.00 better than 31%
53% of 472 duels better than 55%
34% of 41 situations better than 40%
Dust 277
47% better than 26%
0.69 better than 22%
74.1 better than 14%
0.98 better than 23%
46% of 383 duels better than 18%
28% of 43 situations better than 21%
Anubis64
59% better than 65%
0.70 better than 25%
74.7 better than 16%
1.00 better than 31%
52% of 233 duels right on the average
48% of 25 situations better than 72%
Nuke41
46% better than 18%
0.69 better than 18%
74.5 better than 14%
0.97 better than 18%
51% of 175 duels better than 37%
53% of 17 situations better than 83%
Cache18
44% better than 13%
0.73 better than 28%
76.6 better than 18%
0.98 better than 15%
54% of 101 duels right on the average
44% of 9 situations better than 61%
Inferno18
28% better than 1%
0.63 better than 3%
68.0 better than 1%
0.84 better than 1%
43% of 80 duels better than 5%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How pronik plays

Across 490 matches pronik averages K/R 0.69 and ADR 75.3; the rating across the 440 rated matches is 0.97. Most room to improve: K/D at 0.94, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 64 matches. In 143 of 440 matches the rating was 1.10 or higher (33%), in 202 it was below 0.90. In 418 matches with detailed stats: 70 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. pronik loses the most ELO in match 4 of the day (−145 ELO, win rate 37%). Things go best in match 3 of the day (+75 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, +75 ELO. Improved over the last three months: Win rate +5 pp, ELO +105. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.68, ADR at 74.5, Headshots at 50%. Last 30 days: 157 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.