progressive_
Name history of progressive_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does progressive_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Compared with 811 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just above the average (48%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average45% headshots and so clearly above the average (41%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so slightly above the average (12.4%).
Utility and deaths
Average2.2 utility damage per round and so well below the average (3.7).
Progress
One value per month, dashed line is the level 3 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.65). Just above the average (0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.87). Right on the average (0.95).
Damage per round (ADR)
Best month: October 2026 with 78.4. Last 3 months: 77.2 (at the start 72.7). Just above the average (76.1).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 44% (at the start 48%). Clearly above the average (41%).
Matches won (win rate)
Best month: June 2026 with 45%. Last 3 months: 43% (at the start 44%). Well below the average (49%).
Best month: September 2026 with 1,044. Last 3 months: 879 (at the start 810).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 289 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
progressive_ loses the most ELO on Nuke: −125 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.97 · Ancient
- Most kills in a match: 47 · Dust 2
Maps in detail
from the last 289 matchesCompared with players on the same level who have at least 15 matches on the map.
How progressive_ plays
Across 289 matches progressive_ averages K/R 0.69 and ADR 76.3; the rating across the 268 rated matches is 0.94. Most room to improve: Utility damage per round at 2.2, better than only 17% of level 3 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 86 of 268 matches the rating was 1.10 or higher (32%), in 131 it was below 0.90. In 209 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. progressive_ loses the most ELO on Nuke (−125 ELO, win rate 34%). Things go best on Dust 2 (+59 ELO, win rate 38%). Match no. 2 of the day goes best: 54% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.5, ELO +69. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 65 matches, win rate 48%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.