prodigyof

Ukraine
On FACEIT since 2019 120 matches tracked 50 matches in 30 days
ELO ▲ 34
2,059
30-day peak: 2,133
Rank EU
#213,833
Ukraine #8,456 in Ukraine
Last updated:

How does prodigyof play?

Rating 1.10 K/R 0.77 ADR 78.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 48%+37 pp · Ø 11% better than 99%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 44%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 21x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 77.8, Headshots at 40%, Win rate at 54%, ELO at 2,059
▼ Got worse
Rating −0.05

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −25 ELO, win rate 46%
On Wednesdays +24 ELO, win rate 45%

prodigyof loses the most ELO in match 2 of the day: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Inferno
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 94%
0.84 better than 87%
84.8 better than 69%
1.20 better than 90%
64% of 219 duels better than 97%
41% of 34 situations better than 60%
Ancient23
52% better than 48%
0.73 better than 40%
73.0 better than 11%
1.04 right on the average
59% of 113 duels better than 88%
33% of 15 situations better than 39%
Dust 218
50% right on the average
0.77 better than 65%
78.7 better than 38%
1.10 better than 70%
54% of 102 duels better than 67%
30% of 10 situations better than 27%
Anubis17
47% better than 35%
0.66 better than 15%
71.5 better than 9%
0.94 better than 19%
46% of 81 duels better than 21%
29% of 7 situations better than 25%
Nuke13
54% -
0.72 -
71.1 -
1.02-
60% of 35 duels -
56% of 9 situations -
Cache8
50% -
0.76 -
76.1 -
1.07-
49% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prodigyof plays

Across 120 matches prodigyof averages K/R 0.77, ADR 78.0 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 52 of 120 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 94 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. prodigyof loses the most ELO in match 2 of the day (−24 ELO, win rate 50%). Things go best on Mirage (+41 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −52 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.76, ADR at 77.8, Headshots at 40%, Win rate at 54%, ELO at 2,059. Last 30 days: 50 matches, win rate 54%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.