proPIayer228

Portugal
FACEIT verified FACEIT verified On FACEIT since 2022 226 matches tracked 31 matches in 30 days
Last updated:

How does proPIayer228 play?

Rating 0.89 (from 222 matches) K/R 0.66 ADR 78.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 46%−4 pp · Ø 50% better than 26%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 21%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 41%−3 pp · Ø 44% better than 34%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.86−0.14 · Ø 1.00 better than 15%
Pistol kills per match 2.4
Knife kills 4 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 14%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 39%
4Ks and aces 18x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.25).

Utility hit rate 28%−7 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 49%
Enemies flashed per round 0.58+0.33 · Ø 0.25 better than 98%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ADR +4.7, Headshots +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.91
▼ Got worse
Win rate −11 pp, ELO −460

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
71 matches · 37% win rate
Between 12:00 and 18:00 +186 ELO, win rate 39%
On Wednesdays +41 ELO, win rate 33%

proPIayer228 loses the most ELO in match 1 of the day: +28 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
42% better than 23%
0.67 better than 31%
81.4 better than 65%
0.89 better than 21%
46% of 431 duels better than 32%
31% of 32 situations better than 34%
Dust 264
50% right on the average
0.69 better than 40%
81.6 better than 68%
0.93 better than 32%
50% of 363 duels better than 53%
44% of 27 situations better than 70%
Anubis35
46% better than 35%
0.62 better than 13%
72.9 better than 24%
0.85 better than 12%
43% of 241 duels better than 22%
30% of 27 situations better than 31%
Ancient30
63% better than 89%
0.64 better than 18%
73.8 better than 26%
0.87 better than 18%
43% of 167 duels better than 22%
42% of 12 situations better than 63%
Nuke11
36% -
0.74 -
79.9 -
0.92-
49% of 74 duels -
27% of 11 situations -
Inferno9
22% -
0.56 -
75.9 -
0.73-
44% of 68 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proPIayer228 plays

Across 226 matches proPIayer228 averages K/R 0.66 and ADR 78.8; the rating across the 222 rated matches is 0.89. Biggest strength: Rounds with first kill at 13%, better than 90% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 5 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 52 of 222 matches the rating was 1.10 or higher (23%), in 122 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. proPIayer228 loses the most ELO in match 1 of the day (+28 ELO, win rate 37%). Things go best in match 2 of the day (+167 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +167 ELO. Improved over the last three months: ADR +4.7, Headshots +5 pp. Got weaker: Win rate −11 pp, ELO −460. Unchanged in recent months: K/R at 0.68, Rating at 0.91. Last 30 days: 31 matches, win rate 32%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.