pro6uhal

Estonia
On FACEIT since 2025 253 matches tracked 60 matches in 30 days
ELO ▲ 49
2,318
30-day peak: 2,351
Rank EU
#99,626
Estonia #1,022 in Estonia
Last updated:

How does pro6uhal play?

Rating 1.11 (from 233 matches) K/R 0.82 ADR 89.6 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.0
Knife kills 9 in 253 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 48x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.1
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −50

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

1.03
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.03. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
35 matches · 49% win rate
In match 3 of the day −61 ELO
41 matches · 39% win rate
On Fridays −90 ELO, win rate 35%

pro6uhal loses the most ELO on Ancient: −78 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.30 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
45% better than 25%
0.82 better than 81%
90.3 better than 87%
1.10 better than 70%
57% of 490 duels better than 81%
23% of 43 situations better than 12%
Dust 243
49% better than 39%
0.86 better than 90%
92.5 better than 91%
1.13 better than 78%
56% of 215 duels better than 74%
29% of 24 situations better than 24%
Anubis36
50% better than 40%
0.86 better than 92%
93.9 better than 95%
1.19 better than 90%
53% of 210 duels better than 55%
37% of 19 situations better than 46%
Ancient35
49% better than 37%
0.79 better than 70%
87.6 better than 76%
1.03 better than 47%
51% of 159 duels better than 46%
18% of 17 situations better than 6%
Nuke22
50% better than 36%
0.81 better than 69%
86.4 better than 68%
1.12 better than 66%
47% of 118 duels better than 21%
53% of 17 situations better than 84%
Inferno12
42% -
0.77 -
85.2 -
1.09-
57% of 53 duels -
33% of 3 situations -
Cache8
50% -
0.77 -
84.1 -
1.09-
50% of 48 duels -
83% of 6 situations -
Aim_rats4
75% -
0.58 -
62.9 -
0.96-
58% of 86 duels -
58% of 86 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pro6uhal plays

Across 253 matches pro6uhal averages K/R 0.82 and ADR 89.6; the rating across the 233 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Anubis with a 50% win rate in 36 matches. In 113 of 233 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 173 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: November 2026 at 1.43. pro6uhal loses the most ELO on Ancient (−78 ELO, win rate 49%). Things go best from match 5 of the day (+55 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +55 ELO. Improved over the last three months: K/R +0.04, ADR +5.1. Got weaker: Headshots −2 pp, ELO −50. Unchanged in recent months: Win rate at 47%. Last 30 days: 60 matches, win rate 50%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.