pro100TuMoXa

Belarus
On FACEIT since 2020 423 matches tracked 167 matches in 30 days
ELO ▲ 353
4,016
30-day peak: 4,052
Rank EU ▲ 1,014 places
#169
Belarus #8 in Belarus
30 days · prev. #1,183 · best #139
Last updated:

How does pro100TuMoXa play?

Rating 1.21 (from 322 matches) K/R 0.84 ADR 91.6 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 423 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 28%
Clutch 1v2 won 26%+3 pp · Ø 23% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 92%
AWP share of kills 2%−11 pp · Ø 13% better than 15%
K/D 1.21+0.10 · Ø 1.11 better than 67%
Pistol kills per match 3.1
Knife kills 6 in 423 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.2%).

2K rounds 15.8%+1.6 pp · Ø 14.2% better than 79%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 68%
MVPs per match 2.9+0.4 · Ø 2.5 better than 77%
4Ks and aces 100x 4K, 6 aces in 394 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.33).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 86%
Enemies flashed per round 0.54+0.21 · Ø 0.33 better than 94%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +963
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.84 (at the start 0.92). Clearly above the average (0.78).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
172 matches · 54% win rate
On Dust 2 −87 ELO
109 matches · 51% win rate
Between 18:00 and 24:00 −91 ELO, win rate 49%
On Mondays −1 ELO, win rate 46%

pro100TuMoXa loses the most ELO on Mirage: −117 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
54% better than 36%
0.85 better than 72%
93.7 better than 84%
1.19 better than 70%
55% of 711 duels right on the average
34% of 104 situations better than 32%
Dust 2109
51% better than 27%
0.81 better than 56%
88.8 better than 66%
1.15 better than 54%
49% of 378 duels better than 19%
40% of 68 situations right on the average
Ancient59
63% better than 68%
0.90 better than 89%
94.3 better than 88%
1.28 better than 90%
55% of 217 duels better than 55%
44% of 45 situations better than 62%
Anubis51
61% better than 62%
0.84 better than 72%
90.9 better than 80%
1.19 better than 73%
58% of 249 duels better than 71%
29% of 24 situations better than 22%
Nuke23
70% better than 88%
0.82 better than 74%
88.6 better than 78%
1.15 better than 76%
53% of 99 duels right on the average
44% of 16 situations better than 60%
Inferno5
40% -
0.69 -
75.5 -
0.94-
11% of 9 duels -
-
Cache4
25% -
0.76 -
82.8 -
1.02-
55% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pro100TuMoXa plays

Across 423 matches pro100TuMoXa averages K/R 0.84 and ADR 91.6; the rating across the 322 rated matches is 1.21. Biggest strength: Headshot rate at 63%, better than 92% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 63% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 229 of 423 matches the rating was 1.10 or higher (54%), in 91 it was below 0.90. In 394 matches with detailed stats: 100 4Ks and 6 aces. Best month by rating: July 2026 at 1.39. pro100TuMoXa loses the most ELO on Mirage (−117 ELO, win rate 54%). Things go best on Ancient (+180 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −18 ELO. Improved over the last three months: ELO +963. Got weaker: K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 167 matches, win rate 55%, net ELO +228.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.