prince21

Japan
On FACEIT since 2023 305 matches tracked 139 matches in 30 days
Last updated:
Next update possible in 1h 33m

How does prince21 play?

Rating 1.01 K/R 0.72 ADR 77.6 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 305 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9
Knife kills 3 in 305 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 34x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 4%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +9.4, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −125

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
131 matches · 55% win rate
On Ancient −59 ELO
39 matches · 54% win rate
Between 18:00 and 24:00 −84 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 45%

prince21 loses the most ELO on Mirage: −80 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
55% better than 63%
0.74 right on the average
79.9 better than 46%
1.04 better than 53%
55% of 753 duels better than 74%
33% of 58 situations better than 36%
Dust 288
52% right on the average
0.73 better than 47%
77.4 better than 32%
1.03 better than 52%
56% of 501 duels better than 76%
32% of 53 situations better than 34%
Ancient39
54% better than 58%
0.67 better than 17%
73.2 better than 11%
0.93 better than 18%
51% of 196 duels better than 46%
41% of 17 situations better than 61%
Anubis19
26% better than 2%
0.67 better than 19%
73.4 better than 12%
0.89 better than 9%
56% of 100 duels better than 75%
50% of 6 situations better than 80%
Nuke15
40% better than 11%
0.77 better than 57%
82.5 better than 56%
1.04 right on the average
46% of 68 duels better than 19%
14% of 7 situations better than 4%
Inferno7
43% -
0.65 -
64.5 -
0.96-
49% of 37 duels -
33% of 6 situations -
Cache6
50% -
0.70 -
75.6 -
0.95-
49% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prince21 plays

Across 305 matches prince21 averages K/R 0.72, ADR 77.6 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 131 matches. In 122 of 305 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 241 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: November 2026 at 1.08. prince21 loses the most ELO on Mirage (−80 ELO, win rate 55%). Things go best on Dust 2 (+39 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate, −24 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +9.4, Headshots +2 pp. Got weaker: ELO −125. Unchanged in recent months: Win rate at 51%. Last 30 days: 139 matches, win rate 50%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.